Very good and fantastical adventure! It was the party's first extended jaunt into the Astral Plane so it was quite eye opening. The combat / puzzles provided enough room for creativity (that plus the now-ubiquitous Staff of the Magi gave the party creative opportunities for solving many problems with no or minimal combat).
And oh man the last - shall we say - moral dilemma. Very compelling. Party was arguing over what to do for many minutes.
Good fantastical fights, good personality-driven stories, high drama in the Outer Planes. Classic D&D!
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