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Phil's Season 8 Adventurers League Logsheet
Publisher: Dungeon Masters Guild
by Jay J. [Verified Purchaser]
Date Added: 07/30/2018 13:49:06

With the new changes being made for Season 8 of Adventurer's League, I was extremely worried and quite frankly, scared that it would be too complicated! Thankfully this character sheet came out and abated all my fears. I hope Wizards takes note and realizes how amazing this product is!



Rating:
[5 of 5 Stars!]
Phil's Season 8 Adventurers League Logsheet
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DDAL07-04 A Walk in the Park (5e)
Publisher: Wizards of the Coast
by Jay J. [Verified Purchaser]
Date Added: 03/11/2018 08:56:34

Overall, I did really enjoy this module. There are certainly parts that are rough around the edges, but over all it was super enjoyable! In fact one of the parts (with the mud) ended up taking us 20 minutes filled with racous laughter as one of my players continually kept rolling poorly and becoming disoriented, so at the very least that's certainly a fond memory that now lead to that character being extremely afraid of mud, haha.

I think some of the weaknesses lie in providing context to both the end goal and Wadamu. If the players don't think to present a certain item to the guide, you're left in an awkward spot of trying to help the plot along while sort of forgoing context which at the very least made my players mildly confused.

Over all, its extremely enjoyable but lacks in providing a proper flow of story beats and context as to what the players have to do. Beyond the story elements its extremely fun and will certainly engage your players as they brave the jungles of Chult.



Rating:
[3 of 5 Stars!]
DDAL07-04 A Walk in the Park (5e)
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DDAL07-03 A Day at the Races (5e)
Publisher: Wizards of the Coast
by Jay J. [Verified Purchaser]
Date Added: 03/08/2018 09:50:10

I sincerely enjoyed running this for my players to help shore up some exp and maybe help get them items before throwing them into the jungle. My players and I had a blast playing. If I had to provide some advice to any DMs looking to run this, I'd definitely give it a thorough reading over to ensure that you have a solid understanding of the win conditions and the checks required. I know at least when I ran it (without having much time to read it over beforehand), it was pretty rough as there were certain aspects of information that could have been laid out better. All in all, extremely enjoyable and helped convey the vibrancy and atmosphere of Port Nyanzaru.



Rating:
[4 of 5 Stars!]
DDAL07-03 A Day at the Races (5e)
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Cellar of Death
Publisher: Dungeon Masters Guild
by Jay J. [Verified Purchaser]
Date Added: 02/27/2018 07:28:25

An absolutely phenomenal adventure to introduce your characters with to Season 7. It starts with a really fun activity that soon turns grim and provides the party with a fantastic hook to get as much information as possible. The adventure is tense, fun and challenging, where my players were met with a challenge at the end that almost brought them down. Overall, I can't recommend this adventure enough- you will not be disappointed with the results.



Rating:
[5 of 5 Stars!]
Cellar of Death
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DDAL07-01 A City on the Edge (5e)
Publisher: Wizards of the Coast
by Jay J. [Verified Purchaser]
Date Added: 02/27/2018 07:19:58

I did run this with my group as an intro to Chult. I definitely think the mini-missions overall were a really good way to introduce them to Chult. Of course I would say that certain aspects of the missions were definitely rough around the edges, or otherwise could have been polished/executed better, but over all, I think it does a phenomenal job of introducing players to Chult, allowing them to get a better idea of the kind of adventure they're in for, and conveying the general attitude and feel for Port Nyanzaru that the DM can then use to springboard into Chapter 1 of Tomb of Annihilation.



Rating:
[4 of 5 Stars!]
DDAL07-01 A City on the Edge (5e)
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