I was expecting a lot from this suppliment and man is it good. :) I have yet to try it out in practice yet but everything included is sound and should work without a hitch. Basicly ythese are rules for generating, randomly I might add, OSR style PCs using 3 playing cards very quickly. That's it. 3 playing cards tells you everythign you need to know yo roll up a hero. If that wasn't enough, the dungeon generation is handled to same way, 3 playing cards tells you all you need to know about a room you are currently in and you generate the dungeon as you explore it.
The system is brilliant! There are also some more things included to make your SW session work like the classic dungeon crawling games, and the experience system I think it's beautiful in it's simplicity. Basicaly it assumes that adventurerers want loot to fund their lusting and partying, or magical research or to pay tribute to their god. Or some combination of those things. You spend the money you make in loot to get XP towards an advance, each advance is worth so much XP and the cost of which goes up with rank. It's really infenious. There is also a nice bit about some added effects from spending loot to get xp. Say you spent cash to carouse in your off time, well you might be hung over over from too much partying on your next adventure as a result andhave some detrimental effects, or your spirits may be high and you might get a bonus. All sort of effects like that are included each time you use the XP rules, so they are also a downtime roll table as well.
All in all, this is an exxlent buy. I think they said they were updating it for SWADE soon too. So keep an eye out. In the mean time this is a great little book.