I have been fortunate enough to have been play testing ReMemorex since the beginning. This in a very fun and very flexible system. It had been many years since I had played an in-person role playing game and this game reignited my interest.
The manual is well crafted and contains an impressive amount of information. For sample characters and locations to reference materials on the 1980s. I would be remiss if I didn’t mention its visual appeal as well, the illustrations are terrific and the layout is well executed.
There is truly everything you would need to have your own adventure in and around Clearfield Delaware. The fun does not need to end at the borders of Clearfield county though as you can very easily run a ReMemorex game in a setting of your own creation.
The system lends itself nicely to both one-off story arcs and long campaigns. Similarly it can be run with a couple of friends, or a large cast of characters with individuals attending the games appropriate for their character. Elements such as Tracking Errors and Montages help ensure everyone is engaged in the story, even if they aren’t in the scene or are only playing a minor role at the time.
ReMemorex encourages a narrative first approach with the strangeness building as time goes on, but there is also no ‘right way to play’. I will say though that I’ve had as much (or more) fun joking around in the Centauri as I have in finding out the origins of Paladyn and Ingrid Cold. It’s this blend of the personal level with strange and fantastic story elements which truly make this game special.