This product has a lot of work and thought put into it. The main flavor of this class are the different stances you can adopt, giving you different benefits. Later on special attacks become aviable supplementing the different stances. However some things are keeping it back:
-Flavor wise I do not really understand what is going on yet. Why do they have to return and how does this fit the class’s abilities? I find it difficult to see how the class abilities relate to the flavor of this subclass, maybe I’m missing something.
-The stances give you proficiency in different weapons, whilst the idea itself is unique and interesting it also seems clumsy. Whenever you switch stance you lose lore profligacy and gain a new one. Maybe a more elegant solution can be found.
-Balance wise the abilities are all over the place. Some are obviously way more useful and powerful than others (ex: storm herald stance, seeking weakness).
-All class abilities are combat focused. Most subclasses also gain a lot of different flavorful or out of combat abilities, they are lacking in this subclass.
All said and done there are some interesting ideas presented that are worth salvaging as a DM or players. I like how the creator is toying with new ideas and concepts but I do not think they are game-ready as of yet.
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