Ran this last night as a one-shot, for a group that hardly ever has time to play, plus 2 new players. My first time running anything for characters higher than level 10. We enjoyed it very much. Good variety of encounters, just enough RP opportunity to keep things balanced for a fairly combat-focused group of players and DM, very interesting story, a nice moral dilemma near the end.
I'll report on some specifics (with spoilers) of how our session went.
First of all, I completly disrupted the difficulty and balance - this is my fault but it worked out OK. I thought we would only have 3 players. So I told them to make L17 characters, because kobold fight club math said that was about the same balance (as 5x L13). Then I ended up with 5 players, all level 17. Yes, I realize having new players run L17s is insane. I helped them make the simplest (champion fighter with a big sword) characters possible.
I cranked the difficulty of all the encounters, using the suggestions in the text as well as KFC math, and the encounters still ended up on the easy side but the players had fun.
The entire adventure took about 5 hours. I was concerned about time near the beginning, and I completely skipped the 'Break Yingyong Out of Jail' encounter, and just had them find him in town and go to the docks.
I made one of the 3 mind flayers an alhoon (CR 10); that fight was still pretty easy for the players, even though some of them were mind blast stunned for most of it.
For the dragon encounter on the skiff, I made it an adult red dragon. They banished it and took zero damage that fight. My bad, I forgot to use legendary resistance.
They used tactics and a stealthy approach to avoid having to fight the bolter guns. I was glad because I thought it would have been tedious rolling 2 attacks x 8 guns every round, at disadvantage for long range, if they just charged straight in on the skiff.
I upped the HP on the steel predator considerably, but it was still pretty easy for them. Again, this is my responsibility, certainly not the writer's.
For the fight with the Begotten's guards, I made the kith'rak into a supreme commander, added 2 more warriors and 2 knights, and added a green abishai (CR 15) in addition to the black. This was way beyond deadly by KFC math - it was chaotic and fun, but the players still got through it pretty easily.
Everyone enjoyed the skill challenge to escape the dreadnought. I had never done that before. The players got away, and then wished they had fought it. So we retconned them back to fight it just for funsies, and it went down in 3 rounds. Level 17 characters are insane.
A great time was had by all. Thanks MT for another good one. I just kind of wish I had used the recommended player level.
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