Art for me is a pretty big deal when it comes to monsters. With the abundance of great magic items already out on the market as well I'm afraid it's just something I often tend to ignore unless I know it's a publishers primary focus. Puzzles, dungeons, and one shots however, I never feel like I could ever be short of those. They are written well and in depth, far more than one would normally expect from a general collection like this. For that reason I'm all for it and can't wait to run them at my own table.
As always, Nerzugal delivers! These toolkits are perfect for homebrewers DMs like me, my players always love the dungeons and one-shots, and we all agree they are creative and atmospheric every time!
This has been such a blessing in my currrent campaign, where the group tend to run off in a new direction every time I think I know what their plans are! Having this to fall back on has been supremely helpful.
Fantastic book, used several of the smaller adventures for my group with pleasing results. The book has an interesting mix of maps, monsters and ideas and I'm sure there is something for everyone in there. The only critique I have is the illustrations of the monsters that appear unprofessional considering the quality of the other material. But that is nitpicking.
I am using several traps and magic items from this guide. I find myself inspired every time I look at a different page. I expect to use all of the Temple settings in the near future. I went back and paid for the content. Thanks for making it pay what you want! The content is generally well-written and ready to go or easily customizable.
Decent, if simple, maps, and some useful material. I paid a buck, and feel I got my money's worth. I wouldn't pay much more because the quality of the material isn't much better than the free stuff you find with a Google search, but it is adaquate.
Wow... the puzzles opened my eyes to totally new ways to complicate my wifes one player game. And items like "Bouqet of Woe" are genius for her character, who is a potionsmith assassin of house cannith in an alternate eberron where dragon shards no longer exist and have been replaced with alchemical copies of khyber shards, which also makes the item "elemental shard" AWESOME and opens so many options for her cannith stronghold forge.
VERY WELL WRITTEN AND PRESENTED.
100% recommend.
I incorporated the Dream Manipulator into the campaign I'm currently running and my players loved it. They had so much fun and so did I. I was a cool change and the finale made for awesome mental visuals. I'm going to try and have some art made of that final scene, so good. I downloaded it for free but came back to buy it. Thank you so much!
An excellent resource,you will find a wealth of material that can be dropped into virtually any campaign with little to no work on the DM's part. Keep up the good work
Absolutely great, so much interedting material to work with. Clever items, beautiful dungeons and monsters tha tevery DM should have to spice things up at the table.