Fantastic book, used several of the smaller adventures for my group with pleasing results. The book has an interesting mix of maps, monsters and ideas and I'm sure there is something for everyone in there. The only critique I have is the illustrations of the monsters that appear unprofessional considering the quality of the other material. But that is nitpicking.
I am using several traps and magic items from this guide. I find myself inspired every time I look at a different page. I expect to use all of the Temple settings in the near future. I went back and paid for the content. Thanks for making it pay what you want! The content is generally well-written and ready to go or easily customizable.
Decent, if simple, maps, and some useful material. I paid a buck, and feel I got my money's worth. I wouldn't pay much more because the quality of the material isn't much better than the free stuff you find with a Google search, but it is adaquate.
Wow... the puzzles opened my eyes to totally new ways to complicate my wifes one player game. And items like "Bouqet of Woe" are genius for her character, who is a potionsmith assassin of house cannith in an alternate eberron where dragon shards no longer exist and have been replaced with alchemical copies of khyber shards, which also makes the item "elemental shard" AWESOME and opens so many options for her cannith stronghold forge.
VERY WELL WRITTEN AND PRESENTED.
I incorporated the Dream Manipulator into the campaign I'm currently running and my players loved it. They had so much fun and so did I. I was a cool change and the finale made for awesome mental visuals. I'm going to try and have some art made of that final scene, so good. I downloaded it for free but came back to buy it. Thank you so much!