While not a perfect set up for every dungeon master, it does present a system which can be tweaked and applied to most any game. I've used this specific form of skill challenges multiple times, and leaving the creativity of my players to solve these very cool non-combat encounters, has been a highlight of the sessions its been used in.
I recommend including the use of class features, racial traits, and spells if you decide to use this, as it offers even MORE creative solutions and ideas to your players, and lets them really feel like their character.
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