For anyone interested in an original and extremely well made fantasy RPG, grab this. Many people call it a light game, but in reality it is actually a medium complexity game that is written so intuitively that it feels rules-light. It is almost as complex as Savage Worlds, but it is more compact and excellently organized.
The system itself is a straightforward, but unique, roll under d% game. The unique part is that classes (warrior, cleric, spellcaster, etc.) are skills. In order to be better at fighting, you raise your warrior skill. In order to learn more spells, raise your spellcaster skill. It is quite ingenious and a hell of a lot of fun.
The magic system is also unique. There are only a handful of spells, 17 I believe. However, each spell is flexible in effect based on the caster's desires. Spells also increase in power and effectiveness as the caster gains levels in his spellcaster (or cleric) skill. Another unique touch is the enchanter class/skill that allows you to make potions, magic items, and use rune magic.
The races are the standard Tolkien inspired Human, High Elf, Halfling, and Dwarf. Their statistical adjustments have a moderate impact on the character and an important choice during character creation. There is another book for this game, called Flesh and Blood I believe, that has many more races if you need more.
To top it off, the book contains a random idea/adventure generator and the skeleton of a setting for GM's to use as the frame work for a campaign. There is a separate setting book that expands it a bit further if you find it to your liking. The monster section is fairly small, but it covers all the basics and gives some templates to help create some critters if you need more. Monster stat blocks are not complicated.
All in all, it is an excellent book for a decent price. It has just pushed out Savage Worlds for my favorite in the fantasy genre. I must note, that due to how print-on-demand books are produced I would recommend the softcover rather than the hardcover version.
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