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Three villages to use in your campaign Pay What You Want
Average Rating:4.0 / 5
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Three villages to use in your campaign
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Three villages to use in your campaign
Publisher: Dungeon Masters Guild
by Libedrator E. [Verified Purchaser]
Date Added: 12/20/2018 20:10:58

This creator of this product put some hours into its creation and gave it for free. While there are some typos I certainly loved the maps and the descriptions. Keep up the good work man, just make sure to have it proof read next time :) !



Rating:
[4 of 5 Stars!]
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Creator Reply:
Hello Libedrator, Thanks for the review, I really appreciate it. I shall try to make some time to re-check it, I'am not a native speaker so sometimes spelling can be difficult.
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Three villages to use in your campaign
Publisher: Dungeon Masters Guild
by Dionysios C. [Verified Purchaser]
Date Added: 12/20/2018 19:59:00

This is a VERY GOOD product. It is highly appreciated, thanks so much man!

Cheers :)



Rating:
[5 of 5 Stars!]
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Creator Reply:
Hello Dionysios, Thanks for the kind words, it means a lot to me! Hopefully you can get some use out of this product. Cheers!
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Three villages to use in your campaign
Publisher: Dungeon Masters Guild
by Jim B. [Verified Purchaser]
Date Added: 05/12/2018 20:31:05

Suffers greatly from formatting and coherence issues. The doc is full of spelling mistakes, supplies no real hint or incentive to get adventures started, doesn't give DMs any flavour text to read out, and if you do read it one sentence contradicts the one before it an annoying number of times. This isn't really "an adventure", it's some maps.

For example: "Sometimes ships stop in Sutton to replenish or take shelter during storms but otherwise not a lot of people visit. Ships mostly avoid Sutton because of the nearby water elementals making it difficult and dangerous."

So you read one sentence, but then you read the next and they're in direct contradiction. It also doesn't really work because how could a ship stop there when there's no harbour on the map? They'd just be beached.

The adventures don't tell you who knows what or who can really provide you info but instead provides ideas of multiple reasons why something is happening... this is good and bad. Good because it provides some flexibility to mesh with your universe, bad because it means you have to work out all the details ahead of time and if you're going to do that, you're just writing your own adventure and thus don't need this.

If you're looking for an adventure to run you have far far better choices (Rosewood Hollow is a great one) as this isn't anything close to a fleshed out adventure and I can't recommend it and will be deleting it.



Rating:
[2 of 5 Stars!]
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Creator Reply:
Hey Jim, First off thanks for the revieuw, I appreciate the effort! I'am pretty new in the world of publishing on the DMsguild and so far consistency seems to ben an issue so I will try to fix that. I shall upload an improved version using your feedback, I shall also clarify the goals that this products has. Greetings R. Wellink
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Hey Jim, I have taken your criticism and tried to improve the document, it should be more consistent now with fewer formatting and spelling mistakes. Furthermore I have clarified what the goals of this product are and more importantly what it is not! I feel bad that you had a bad experience with it and I'am willing to refund you any money you might have spend. (perhaps I can purchase a product you have published to compensate).
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