I feel like I'm parroting a lot of the previous reviews, but that just goes to show how all the negative feedback on Season 8 has been ignored. But here I go anyway: one star, and this is why.
Experience Checkpoints – All in all, not a terrible idea. It allows players to be rewarded with experience for things that are not combat-oriented (which is a good thing). But I already think the old modules did a good job of rewarding players for this (by giving players x amount of XP for helping a certain NPC instead of fighting them, for instance).
An unfortunate side effect of this is that newbie players will come away from their first two-hour module with absolutely nothing to show for it other than abstract points, without even leveling up, something that has already turned off newbies with a potential interest in AL.
Treasure Checkpoints – I have mixed feelings on this. I think players should still feel rewarded when they finish a module and find an item, and treasure points are too abstract to provide that sense of accomplishment.
This system also pretty much guarantees that we are going to see less of the unpopular magic items. Why would you waste your points on a driftglobe or a ring of jumping when you could save up for a bag of holding instead? There could have been a compromise between the two systems – you could have allowed one person to take the item, and given everyone else in the party treasure points and the ability to purchase. This gets rid of “item sniping” by virtue of magic item count and it allows flavorful and not-so-combat-useful items to continue existing in the game.
Trading Items – If the point of this system was to make AL more accessible and easier to get into, then I can say that you failed miserably when you added the new restrictions to trading. One now needs to cross-reference the DMG (which players shouldn’t NEED to have) with the ALPG and the ALCC just to figure out if an item is tradable with another.
Problematic Items – I feel bad for a lot of people who lost some of their items. There are a few who’ve grown attached to their sentient sun swords and shield guardians and consider them companions.
Gold – The single worst change in all of Season 8. Clerics can’t cast revivify, wizards can’t copy spells, paladins and fighters can’t afford plate armor. Parties of valiant adventurers will slay dragons, venture into demilich’s lairs, and come away with… nothing… to show for their efforts but a promissory note that says you’ll get gold when you level up and The Satisfaction of a Job Well Done™.
I also have to give a special mention to how poorly these chages were implemented and rolled out. There was less than two weeks between the "final" version of the new rules and the start of Season 8, and still, there were so many typos, errors, and ambiguities in the released documents. People had to check Twitter and two closed Facebook groups for clarifications and announcements. There were even huge changes to the ALCC after the season had already started that sent a lot of people scrambling. Total mess.
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