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Silver Swords Vol. 1 No.1
Publisher: Stronghold Press Games
by Aaron M. [Verified Purchaser]
Date Added: 03/19/2019 12:14:34

This first edition should have been released at a greatly discounted price. When I saw the table of contents in the preview, I was interested in reading a range of thoughts on gaming by several authors.

What I got, unfortunately, was a poorly-written mess that was in need of a strong editorial hand. Most of the essays meander and don't say anything that someone new to gaming in general, or OSR in particular, doesn't already know.

"Making New Classes is Easy" There is only one vague paragraph of useful information in these two pages. The example class, the Hapless Time Traveler, a character from a "modern blue collar job" being thrust into a fantasy realm gets a Fighter's Hit Dice, no mention of attack abilities, and going with one example of such a character, a hair dresser can randomly remember Geology facts that make him or her better than a Dwarf at those subjects, or randomly remember how to make grenades. The whole class is laughable, and the opposite of what the article's thesis implies.

"Creating Realism" is a mess. The text doesn't match the title, and is a rambling five pages about troubles with dry-erase boards, Dwarven Forge and plaster molds, 3D printing, and then back to another pass at Dwarven Forge, plaster molds, and 3D printing that should have been cut as it reiterates what's already been said.

"Bondings and Echoes" is the one rules-based gem in all this mess. It's an interesting idea by which a caster can use a little bit of surplus magic to create a minor effect based on a prepared spell, or fill empty slots with an effect related to a spell that's been cast. Examples are given for a range of first-level spells, and while the power levels of some effects probably need adjustments, it's a sound idea that most DMs can make work.

"Flexibility in Gameplay" Two pages that at the start seemed like it would be an article on emergent gameplay, but was just the author patting himself on the back repeatedly for telling the players "Yes, there is a taxidermist in this town" when they wanted a monster head stuffed and mounted.

"The Hit Point Problem" Yeah, different players have different ideas about what HP represent. This has promise, but the options are so vaguely presented that it needs a lot of work to make this usable. Again, a stronger editorial hand could have made this much more worthwhile.

"Chase Rules" The actual chase rules are based on hexes, with no indication of the size of the hexes. There is a reference to "1d6 and add the creature's Simulated Speed" (SS is a new stat that gets no explanation, just an entry in the monster stat blocks that follow), but the monsters run away randomly, and there is no mention of how fast the heroes get to move while chasing it, and just looking for the monster in a hex moves it 1d4 hexes away. Following the rules, the easiest way to chase down a monster is to stay put and roll a die to see if it just randomly appears in front of you. The monster stat blocks have some interesting creature concepts, but the mechanics are a mess.

"Spaceship Tables" Random d6 tables for spaceships and their fuel sources. OK, this is a good jumping-off point for adding Weird space travel to your games, and it deserved at least two or three pages that were devoted to other articles.

"How to Introduce Kids to RPGs" A very well-written essay on how to run a game for kids. Even if you don't game with children, there are some good tips in here that can apply to a wider range of players.

"Looking Back at the Thawing Kingdom" Someone writing under a pseudonym about his campaign setting. Minus points for Gygaxian purple prose and abuse of hyphens.

"Getting the Most out of Encounters" Four boring pages on random tables and how wonderful they are. This could have been distilled into 1d4 paragraphs, but I've already mentioned the editing twice.

"The Prince's Armory" Deal 10 damage to a monster before it drains your STR by one point a turn, get a magic item. The illustrations are the high point of this "quest".

"Notes and Ideas" A page of lines to enter your ideas. In a .pdf. OK, I'm game. DON'T PAY SIX BUCKS FOR THIS NONSENSE.



Rating:
[1 of 5 Stars!]
Silver Swords Vol. 1 No.1
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Creator Reply:
Aaron, I'm very sorry to hear that you did not enjoy your purchase of Silver Swords. Your advice is valuable to us and we will be taking it into consideration to improve all of our future projects! Thank you, William Stronghold Press Games
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Blue Rose - The Roleplaying Game of Romantic Fantasy (True20)
Publisher: Green Ronin Publishing
by Aaron M. [Verified Purchaser]
Date Added: 12/28/2005 00:00:00

Great introduction to d20, or a great alternative for those who prefer a more streamlined set of rules.<br><br> <b>LIKED</b>: Great degree of customization of PCs.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
Blue Rose - The Roleplaying Game of Romantic Fantasy (True20)
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Wire-Fu
Publisher: Daniel Bayn
by Aaron M. [Verified Purchaser]
Date Added: 12/28/2005 00:00:00

Some very interesting ideas inside. I didn't care for the rules, though, because it seems combat could easily become bogged down with descriptions of PC actions. I was hoping for something more streamlined.<br><br> <b>LIKED</b>: Great ideas and well worth the price.<br><br><b>DISLIKED</b>: Rules need a little bit of tweaking.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[4 of 5 Stars!]
Wire-Fu
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Infinite Armies v1.1
Publisher: BTRC
by Aaron M. [Verified Purchaser]
Date Added: 12/28/2005 00:00:00

Simple rules that are flexible enough to apply to a broad range of settings, and well worth the money. The inclusion of an editable pdf to create your own cards seals the deal.<br><br> <b>LIKED</b>: Artwork was much better than other budget games. The rules are simple, but allow for a great deal of strategy.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
Infinite Armies v1.1
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the farm
Publisher: Memento Mori Theatricks
by Aaron M. [Verified Purchaser]
Date Added: 12/28/2005 00:00:00

Very creepy atmosphere and some very good ideas, but the rules were poorly done. Would make a great setting/plot for your favorite horror RPG.<br><br> <b>LIKED</b>: Very original setting, with great atmosphere.<br><br><b>DISLIKED</b>: Would have been great if they'd included more setting and dropped the rules entirely.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[4 of 5 Stars!]
the farm
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Schauermarchen by John Wick
Publisher: John Wick Presents
by Aaron M. [Verified Purchaser]
Date Added: 12/28/2005 00:00:00

Not nearly enough material to play. Had a lot of promise, but fell short.<br><br> <b>LIKED</b>: I mined it for a few ideas for other games.<br><br><b>DISLIKED</b>: Too short, not enough setting.<br><br><b>QUALITY</b>: Disappointing<br><br><b>VALUE</b>: Disappointed<br>



Rating:
[2 of 5 Stars!]
Schauermarchen by John Wick
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Mind of a Mad Man (D20 Modern)
Publisher: LPJ Design
by Aaron M. [Verified Purchaser]
Date Added: 12/28/2005 00:00:00

Uninspired and does not live up to the blurb hyping the contents.<br><br><b>QUALITY</b>: Disappointing<br><br><b>VALUE</b>: Disappointed<br>



Rating:
[2 of 5 Stars!]
Mind of a Mad Man (D20 Modern)
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Dungeon Bash v1.1
Publisher: The Other Game Company
by Aaron M. [Verified Purchaser]
Date Added: 12/28/2005 00:00:00

Very nice twist on d20 rules. If you like Warhammer Quest or HeroQuest, give this one a look. <br><br> <b>LIKED</b>: Lots of content - well worth the money.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
Dungeon Bash v1.1
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Infinite Armies: Image set 2
Publisher: BTRC
by Aaron M. [Verified Purchaser]
Date Added: 12/28/2005 00:00:00

A great addition to the Infinite Armies base set. <br><br> <b>LIKED</b>: Lots of nice military art for custom cards, or to replace the original clip-art.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
Infinite Armies: Image set 2
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Blue Rose Companion (True20)
Publisher: Green Ronin Publishing
by Aaron M. [Verified Purchaser]
Date Added: 12/28/2005 00:00:00

A must-have for those who've bought the Blue Rose rulebook. There are a lot of great new character archetypes and powers inside, and it makes an already amazing game even better.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
Blue Rose Companion (True20)
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True20 Adventure Roleplaying
Publisher: Green Ronin Publishing
by Aaron M. [Verified Purchaser]
Date Added: 12/28/2005 00:00:00

Green Ronin has managed to take the essence of d20, strip away the burdensome rules that bog down combat, and put a new spin on character advancement. This one's a must-have for fans of d20, and more proof that GR is the best third-party publisher in the d20 arena.<br><br> <b>LIKED</b>: Great rules, very cleanly laid out, and worth every penny.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
True20 Adventure Roleplaying
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Deeds Not Words Revision 1.1
Publisher: Cryptosnark Games
by Aaron M. [Verified Purchaser]
Date Added: 11/29/2003 00:00:00

A great update to one of the best d20 supers games published.



Rating:
[5 of 5 Stars!]
Deeds Not Words Revision 1.1
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D&D Rules Cyclopedia (Basic)
Publisher: Wizards of the Coast
by Aaron M. [Verified Purchaser]
Date Added: 11/29/2003 00:00:00

A must-have for fans of OD&D. The mass combat rules are some of the simplest and best in any gaming product.



Rating:
[5 of 5 Stars!]
D&D Rules Cyclopedia (Basic)
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