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DARK ASTRAL Grim & Perilous Chapbook

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Average Rating:4.0 / 5
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DARK ASTRAL Grim & Perilous Chapbook
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DARK ASTRAL Grim & Perilous Chapbook
Publisher: Andrews McMeel Publishing
by Todd S. [Verified Purchaser]
Date Added: 08/18/2018 07:17:25

The included sample setting, or "campaign seed" as it's called, is clearly a riff on 40k. But criticizing a sci-fi supplement for a Warhammer Fantasy heartbreaker for being too much like the sci-fi version of Warhammer Fantasy is missing the point. And besides, the included setting is just a sample. Just like Zweihander itself, you use this information to make your own world.

The bulk of the material is weapons and armor and other gear like cybernetics. There are included rules for things like automatic weapons and corruption gained form cybernetic implants. Some of the terminilogy was cumbersome, like weapon modes of Semi, Semi-Auto, Full-Auto should have been Semi-Auto, Burst, Full-Auto to keep them more in line with not only the real world but with the terminology you'll find in other games, but that might be bordering on the pedantic. There are a few pages of examples of turning existing Zweihander professions into their Dark Astral equivalents, but I would have liked to see a few more (though they covered most of the 40k equivalents). There is some black and white sketch art throughout the book that evokes that 40k/grimdark feel quite well. There are a handful of typos, but nothing that prohibits comprehension. I'd love to see it expanded to a full product, but what we have here is enough for any GM who's already comfortable with running a Zweihander campaign to run a grimdark sci-fi campaign.



Rating:
[4 of 5 Stars!]
DARK ASTRAL Grim & Perilous Chapbook
Publisher: Andrews McMeel Publishing
by Ron S. [Verified Purchaser]
Date Added: 06/18/2018 07:21:19

As somebody mentioned in another one of the Reviews this particular book is more or less ripped straight from the bowels of the Warhammer 40k franchise. It's a bit embarassing. There's certianly a niche and a desire for games such as this one but with the 4th edition of the warhammer fantasy game coming out soon I was really hoping that you folks would step up your game and create something all your own and unique. You've only changed the setting of choice and instead of renaming/copying the Warhammer Fantsay trappings you've done it again with Warhammer 40k. Not impressed by this product.



Rating:
[1 of 5 Stars!]
DARK ASTRAL Grim & Perilous Chapbook
Publisher: Andrews McMeel Publishing
by Todd E. [Verified Purchaser]
Date Added: 06/02/2018 20:09:01

So much potential. It's got a Heavy Metal/2000AD/Dune/Rogue Trader vibe that really makes me want to read more. The spice must flow! Instead though, it's 6 pages of very cool background/character archtypes and the rest is weapon and gear descriptions. No joke. I'm looking forward to the full release, if it happens. I hope it does.



Rating:
[3 of 5 Stars!]
DARK ASTRAL Grim & Perilous Chapbook
Publisher: Andrews McMeel Publishing
by Cameron G. [Verified Purchaser]
Date Added: 05/07/2018 12:00:09

This feels a lot like it wants to be Dark Heresy, and I love Dark Heresy, but it feels more related to that than it does to Zwëihander, I know Zwëihander is, at the end of the day, a Spiritual Successor to WHFBRPG, but I'd prefer something a bit more Dune and a bit less 40k-but-not-GW.



Rating:
[2 of 5 Stars!]
DARK ASTRAL Grim & Perilous Chapbook
Publisher: Andrews McMeel Publishing
by Guy R. [Verified Purchaser]
Date Added: 05/07/2018 08:27:26

It isn't that this is bad - but it does feel a tiny bit "lacking", in the sense that beyond the general aesthetic I couldn't really make much of the setting or any new rules intended to be in it (Vehicle rules? Space combat? Enviromental hazards found in space? Hacking?). The equipment list is neat to have (I suppose it's the first thing many people would look for in a new science fiction game...), but there, too, it just didn't feel like there was enough "content" to judge. At the end of the day, the only criticisms I can give about this are pieces of equipment I'd have liked to see and didn't (off the top of my head: Terminator armor, guided weapons/missiles, more heavy weapons in general, maybe a vehicle?), but that by itself, I think, could be taken as some. The art is really good though, and it's nice that you've managed to find something that's evocative of Warhammer 40K while still feeling distinctive on its own. I'd definitely be interested in a fuller, more complete book.



Rating:
[2 of 5 Stars!]
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