The Heroes & Hardships core rulebook has exceeded my expectations. I've followed the project for some time and the finished product is the nicest I've seen from a small, independent publisher. I don't have my hands on a physical copy yet, but have seen pictures of the proofs and I suspect its production quality will match the PDF. The same printer works with Free League and I've always been impressed.
As a GM, my favorite thing about H&H is its flexibility. Of course you expect flexibility from a universal RPG system, but the options in question aren't hard to remember. Since the roll-and-keep core mechanic is intuitive, it's easy to modify skill checks by adding or subtracting rolled or kept dice. I've had the pleasure of running an entire campaign as a playtester and even when I couldn't remember a particular rule, more often than not I found that my "best guess" was in line with the rules-as-written.
As a player, I've enjoyed both the character generation process and the initiative system, which employs Action Points (APs) rather than a single initiative roll. The skill list hits the sweet spot: Not too many, not too few, and I've yet to create a character, of my own imagination or a beloved IP, that can't be birthed via the H&H ruleset.
The art, layout, and writing quality could easily pass for, and sometimes SURPASS, a larger publisher. It's clear that Earl of Fife spared no expense and H&H was a labor of love. I believe all (or nearly all) of the art is commissioned (no AI art!) and it shows among the many pages of vibrant images that range in style from cyberpunk to fantasy to science fiction. Scrolling through the PDF is a visual treat.
In conclusion, you should support independent publishers and pick up Heroes & Hardships. I gaurantee that you'll be impressed and if the CRB is any indication, forthcoming works will be just as outstanding.
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