Ransom at Falcon's Crest is a masterful example of a ready-to-play adventure module. There are many times in a Dungeon Masters career behind the screen that we do not have time to prepare a sweeping tale of intrigue and daring adventure. Having a library of easily implemented modules near at hand is critical, and Davis' work should absolutely be in that library.
What Worked: The path through Ransom at Falcon's Crest is clearly and intelligently presented, providing DMs with NPC dialogue options, combat tactics, and helpful callouts concerning roleplaying and mechanics considerations. This is an invaluable benefit to both new DMs and veterans in need of a quick adenture.
The plot itself takes an oft-explored idea (child of an important person is kidnapped and held for ransom) and adds several layers to complicate and spice up the tried-and-true narrative. There is a nice twist toward the end that should leave your characters with enough questions for you to use this as a springboard into a larger campaign.
What Could Use Work: To be clear, what I am about to point out is not a matter of objective right and wrong, but preference. Some DMs may find the tightly-woven presentation of Ransom at Falcon's Crest to be limiting. Boxed text segements, which contain NPC dialogue and actions, run long and could be seen as constraining. Of course, Davis points out that these segments are merely suggestions and encouraged the reader to modify them as needed.
Ransom at Falcon's Crest is a fantastic adventure that can find a home in any DM's toolbox.
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