This module was an absolute blast to run as an Adventurers League one-shot. It was clear on what needed to be done, as well as how everything should go. While some adventurers can go the peaceful route with things, if there is that one player that has a desire for combat, then this has an option to allow them to do so and still take care of the quest and adventur goals. This is deffinatly one worth picking up as a fun Tier 2 Adventure to run within almost any campaign.
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