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Overall, a fun little game, as advertised. You drive your armed and armored cars (and trucks) down a changing highway. Each player chooses a car template and customizes it to their taste (add those missiles, oil slicks, passengers, etc.). Each player also holds a hand of road tiles which they play during the game, extending the highway as necessary. You make your moves, make a driving skill roll, and if you pass that, you can fire on the other players. Our group found that the driving skill rolls often resulted in more damage to the cars than the weapons. The base set includes 3 car templates and plenty of road cards; the expansions add other cars plus trucks, a handful of new road tiles and some random effect cards to mess up the other players with.
The only minor shortcomings are some misspellings, occasionally referring to the same table by different names, and sometimes we were a little confused by the organization of the rules. Luckily, the rules are short enough that we could always figure things out. Some of our players could have used an example of how to fill out their car templates.
If there are future expansions, we vote for pedestrian rules and the chance to get off the highway. Next game, we're setting up an arena circuit and adding zombies!
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This symbol pack includes vector-drawn work, which means they scale up and down very nicely. I've used Fractal Mapper since an early incarnation, and it's good for organically building worlds and environments. The final product gives the feel of a hand-drawn map which is always nice for giving out at games.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>
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Typically beautiful tiles from Skeleton Key. Really, you can't go wrong with any of these sets.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>
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A nice group of adventure hooks and side-themes. Enough detail to guide the GM, though it certainly takes some work to flesh it out. A very satisfying resource for all those "Gather Information" roles.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>
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Acceptable clip-art, works well in character sheets and the like. The computer rendering (to my taste) makes the art feel a little generic; it doesn't have the same "robust integrity" as hand-drawn, but that's just a matter of taste. I've certainly been able to use this art in my campaigns.
<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>
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Acceptable clip-art, works well in character sheets and the like. The computer rendering (to my taste) makes the art feel a little generic; it doesn't have the same "robust integrity" as hand-drawn, but that's just a matter of taste. I've certainly been able to use this art in my campaigns.
<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>
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Acceptable clip-art, works well in character sheets and the like. The computer rendering (to my taste) makes the art feel a little generic; it doesn't have the same "robust integrity" as hand-drawn, but that's just a matter of taste. I've certainly been able to use this art in my campaigns.
<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>
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Acceptable clip-art, works well in character sheets and the like. The computer rendering (to my taste) makes the art feel a little generic; it doesn't have the same "robust integrity" as hand-drawn, but that's just a matter of taste. I've certainly been able to use this art in my campaigns.
<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>
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Acceptable clip-art, works well in character sheets and the like. The computer rendering (to my taste) makes the art feel a little generic; it doesn't have the same "robust integrity" as hand-drawn, but that's just a matter of taste. I've certainly been able to use this art in my campaigns.
<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>
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I love all of these "dozen" products. They're full of interesting things which you can drop into an ongoing campaign without disrupting it, but they add a lot of interest and depth. Beats generic treasure items all to heck.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>
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Unusual, yes, and fun. A nice way to spice up some generic treasure bit with a little more for your players.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>
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I've used these both as a player and a DM. I just find it very convenient; usually, everything I need is right there on the card, and it saves a lot of time cross-referencing one spell to another.
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Typical beautiful tiles from e-Adventure! You can't go wrong with any set of full-scale tiles from this company.
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Typical beautiful tiles from e-Adventure! You can't go wrong with any set of full-scale tiles from this company.
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Typical beautiful tiles from e-Adventure! You can't go wrong with any set of full-scale tiles from this company.
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