This is a short pdf that presents some pretty interesting mechanics for making damage a little more "realistic." It does a good job of introducing some grittier damage to combat, but its not so complicated that it would bog down the game.
In addition to the three main concepts (tracking individual wounds, bruising and its effects, and bleeding wounds) there are some other neat ideas and options to add even more depth.<br><br>
<b>LIKED</b>: Easy to handle rules that are not overcomplicated or ridiculously "hardcore." The simple mechanics are easy to tweak to an individual DM's players and campaign style.<br><br><b>DISLIKED</b>: The bruise mechanics are pretty rough...lose 1 point of CHA for untreated bruises? To be fair, an optional rule limits this to damage rather than permanent loss.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>
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