While I liked the "basic" Quick20, I think Modern Adventures is where the system really shines. The rules for reloading and vehicles seem well-tuned for an "action movie" feel and, like the rest, they are fast and simple. What you get is a clever, light framework with no specific game setting -- personally, I think it is well-suited for one-shot adventures, since you can combine the rules with references from movies and TV and get a game running with very little preparation.
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