This book is a welcomed addition to any table, however it is not without its flaws. The subclasses, which does not include one for one for either the Wizard or the Sorcerer, have a few repeated features among them. While this is understandable considering the theme of the book it is still disappointing to see so many versions of damage resistances, breath weapons and flight as class features across the eleven subclasses. Having said that however, the unquie features I feel are pretty well written, and as a DM I could utilize them as rewards for my players even if I don't allow the subclasses to be used themselves.
The three races are well fleshed out lore wise, and pretty cool. Though mechanically its hard for them to stand out much differently than the Dragonborn, but to be honest it is truely difficult to make a truly unique race when it comes to the mechanics of the game itself.
There are two sections that really make this book shine. First is the completely new class teh Dragonbound. Featuring three subclasses of its own, the Dragonbound introduces a character with a dragon companion that grows with the character across their adventure. While it may prove to be a bit overpowered at times, I feel it is offset by Soulbound between both the dragon and the player character. If one dies, they both die. In addition, they both would need to be revived for either one of them to come back. All three subclasses are excellent in my opinion, and personally I would love to run a campaign of all Dragonbound characters.
Secondly the expanded lore on the dragons themselves is excellent and really flushed out. The additional dragon types and even dragon ages help add additional punch to the dragons in your game and truely allow them to feel powerful.
|