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Chronomancy $4.99
Average Rating:4.3 / 5
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Chronomancy
Publisher: LootTheBoss
by James B. [Verified Purchaser]
Date Added: 09/26/2022 03:03:44

A product that introduces time-themed character options for D&D 5th Edition games. Note that none of this material addresses time travel as an element of adventures, and few of the abilities involve actual time travel - it's about manipulating time for your benefit. The character options include:

  • Time Thief (Rogue subclass): Almost entirely built around stealing time from a target and using it to enhance your actions. Interesting, but pretty one-note.
  • Blood of Eons (Sorcerer subclass): Almost entirely built around delaying the casting of spells. It's not quite clear what benefit this has, though they presumably exist; some suggestions would have been nice.
  • The Timeless (Warlock subclass): Probably the closest to a proper time-travel subclass, but it unfortunately appears a bit underpowered.
  • School of Chronomancy (Wizard subclass): The level 2 abilities are much too strong, making this dangerously tempting as a multiclass dip option. The remaining abilities are fine.
  • Chronomancy spells: These spells are all under a unique "chronomancy" school, rather than being under existing schools, which is probably OK but a little unfortunate. As for the spells themselves... there are a lot of interesting ideas in here, and the mechanics seem sound, but nearly all of them seem very powerful for their listed level, especially the cantrips. If these are used in your own games, it'd likely be best to raise the listed levels a bit (and rework the cantrips).

The product ends with descriptions of new time-related mechanics, which honestly shouldn't have been necessary. As for general production values, this product does fine for the most part, but has an amateur feel at times. Also, the $4.99 price is pretty high for the amount of content you get (about 13 pages of game material). All in all, this is a product with fun ideas, but the execution needs enough reworking that it's probably not worth the listed price. Maybe on sale, if you're cautious and willing to make some adjustments.



Rating:
[3 of 5 Stars!]
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Chronomancy
Publisher: LootTheBoss
by Monica G. [Featured Reviewer]
Date Added: 10/17/2018 21:38:09

Chronomancy is a short supplement for 5th edition Dungeons and Dragons that offers some really nice rules for time-related magic. The book naturally provides rules for sorcerers and wizards, but also for warlocks and rogues. The book does a really great job with these class options, providing some very interesting rules for rogues who have the ability to suspend their enemies in time with special attacks, and for warlocks with abilties that give them tactical battlefield advantages, such as sending an opponent back to where they were before their last move. These are some really cool, original, and somewhat unexpected features for what appears to be a sourcebook for arcane magic.

The book does a good job of offering options for magic users as well. It features 'Blood of Eons' and 'School of Chronomancy' options for sorcerers and wizards. These offer time-themed abilities for each class. Sorcerers gain some interesting and potentially powerful abilities centered on suspending spells that they cast for later execution, which can bring devestating effects if planned and timed correctly. Wizards, however, dont't get much in the way of abilities that complement their spell casting, but get abilities tied more to combat actions for themselves and party members. This makes the school of Chronomancy option somewhat more viable for support wizards than for combat casters.

The book also offers a lot of spells for arcane casters, and on the whole they're well-written and well- balanced. Some spells are really clever, such as 'Fast Forward'--which reduces spell duration by 1d4 in a 10' area, ending spells which reach 0 duration. This is a great idea for a spell, but might be a bit too overpowered for a cantrip (the lowest level of spells), since it could be used to almost immediately end short duration spells. DMs should keep an eye spells such as this to make sure their players don't abuse them. The book also includes 'Premonition', a spell with open-ended rules that is less of about rule mechanics than a vehicle for the DM to further the story by giving players a glimpse of the future (and some story hooks). This is another one that DMs will likely have to think about before they let their players use it, but it is certainly not anything game-breaking. Most of the rest of the spells presented are rather balanced and straightforward. Though the spell list and the class features do require some new mechanics that are introduced at the end of the book. These are conditions such as 'suspended', in which things affected by it disappear from the time stream, 'frozen' for things that are left in place unable to move. As well, there is a type of damage--'temporal', which is damage inflicted when something ages very quickly. This sort of thing requires some new mechanics, such as these, and on the whole they're easy to interpret, though DMs may need to be vigilant about how they apply them.

Overall, this is a nice book for adding some flavor to your game. It has some great options and the rules mostly fit well into a standard D&D game. Just note that it may require some judgement from a seasoned DM from time to time.

Check out the full review here at geeksagogo.com!



Rating:
[4 of 5 Stars!]
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Chronomancy
Publisher: LootTheBoss
by Lucas D. [Verified Purchaser]
Date Added: 05/22/2018 19:20:33

Chronomancy is a topic that is not often touched upon but is something that intrigues most DMs, as we love to have a villain that really spins a party on their heads. What this book offers is just that for both the DM and the players alike.

One thing I really enjoyed was that it gave a non magic oriented class an opportunity to mess around with Chronomancy. Having a rogue that could offer support by the means of time manipulation would be a great boon for a party or a nightmare if an assassin came by with the same capabilities. This book gives a great window into what you could do with adding Chronomancy to your game.

That being said, you need to be careful when introducing time magic into your game. This is some powerful stuff and can really bend some rules that you are used to having. Having a party that can manipulate time and potentially see into the future can be a very powerful thing, but at the same time it adds such a great new flavor of the game that it's hard to pass up.

What I enjoyed the most was the spells. For me, I want to use these for a villain. Imagine having a party walk into a room and see the Staff they have been looking for. Suddenly the air around it ripples and distorts as they watch in horror, the Staff begins to rapidly age and crumble to dust and they see this hooded figure standing there in the shadows. They rush up and in the blink of an eye the figure is gone and the sun has moved in the sky. With this book, they have spells to do just that and more. So if you want to throw a spin on magic for both players and NPCs alike, then by all means this is the book for you!



Rating:
[5 of 5 Stars!]
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