A fantastic introductory solo fantasy skirmish game. Simple enough that kids can learn to play it, yet has enough interesting depth for most wargamers.
One point deducted for two reasons. One, you NEED the card deck (free to download but adds an extra cost if you're getting it printed and made at home or bought via drive-thru-cards). Second is for some of the haphazardly organized information. This is sort of similar to my issue with Andrea's other games (Four Against Darkness for example). Some information just isn't where you expect them to be. For example, when going to party creation where it explains how to make a crew, there is no mention of starting HP or speed. That is mentioned under "Movement and Terrain" as well as under "Hit Points". Magic and spellcasting is in a section AFTER the campaign scenarios. Jumping back into the game after a while and just quickly building a crew turned out to be a bit more effort than it needed to be for such a relatively simple game.
There are also a few instances where I had to make judgement calls about what to do (when a monster's behavior conflicts with the activation card's instructions). This is sort of expected in some solo wargames where you're reliant on an AI system to drive the opponents.
Overall, I've had a LOT of fun with SS&SS and it has been my go to for getting some some quick solo games on the table.
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