This product details Felric's Redoubt, a city in The Echoes of Heaven campaign setting from Final Redoubt Press. The download also includes the adventure The Festering Earth, part two of a ten-part series taking the characters from 1st to 20th level while they face the dangers of a world-threatening plot. You can read my review of the setting here on RPGNow.
The Last Free City continues the innovations started in the original product. One of the best is the way the book denotes adventure hooks. The designers are very clear regarding which of the various plot threads will be developed in future supplements and which are free and clear for the DM to explore without fear of contradicting later published sources. I also really like the included maps, which were all created using Campaign Cartographer. The raw CC files are in the download, giving a little added utility to those DMs who own that program.
The Last Free City opens with a detailed history of the city itself. Felric's Redoubt was founded in the wake of a long a bloody conflict between agents of the Empire Vurtus and those few souls who dared resist the imperial power. It was interesting that the city of Felric's Redoubt was built in a sub-optimal location. According to the book, the initial survey for the fortress that later grew into the city was poorly handled and city leaders had to compensate by building a number of improvements. I found this an interesting and realistic change from the usual well-planned and modern-looking cities that often show up in gaming products.
Besides the history, the book gives descriptions of the language, names, and culture of the city. Notes on swearing, insult contests, and vows give the DM the tools to really help make the setting come alive for the players. There is a great deal of space devoted to the various guilds that control the city's commerce, as well as the people that run them. Art, government, entertainment, and the law are all touched upon as well. The level of information is good, and certainly detailed enough to be useful at the gaming table.
The PDF itself is nice-looking. The layout is good and there is decent art throughout. I appreciate the inclusion of an index, which supplement's the PDF's bookmarking and helps those who want to print the book and use a physical copy at the table. I really appreciate the designer's skill with Campaign Cartographer, a program that is often considered to have a steep learning curve. This is a small-press product, though, and it does show a bit from time to time. The art is black and white, and some pieces aren't all that impressive. Its a small complaint, however, and the PDF looks good overall.
The other part of this download is the adventure. The Festering Earth continues where the previous module (included in the campaign setting download) left off. It is a fairly complex adventure with an involved plot. Essentially, the party must work with and against the church to stop a demonic serial killer. There is also a section called a teaser, which is a kind of mini story-within-a-story. In it, the players run 1st level versions of themselves some ten thousand years in the past. These teasers are meant to provide a slowly unfolding backstory while simultaneously giving the players a direct hand in the history of the world. They probably won't work for every group, but the concept is certainly an innovative one.
Players will appreciate the author's efforts to avoid railroading and allow them to explore as they see fit. DMs will appreciate the extra tools the book gives to help keep things on track. These take the form of Dramatic Purpose sidebars, which explain the designer's intent for each scene. In addition, notes are scattered here and there on potentially unexpected results and how to deal with them. The adventure is a good one, and one of its principle strengths is how well it is tied to the campaign setting.<br><br><b>LIKED</b>: These products are like a glimpse into a very detailed and interesting home-brew campaign setting. The level of background and setting information is impressive and the layout and presentation is professional and appealing. The author does a great job detailing the city, and the included adventure is nicely meshed with the setting. Felric's Redoubt is excellent, regardless of which game system you're using to run it.<br><br><b>DISLIKED</b>: As heavy as it is on setting detail, Felric's Redoubt is very light on rules. Part of this, I believe, has to do with the way the book was written. There are four versions, each for a different game system. To this end, the designers have kept the actual rules content fairly sparse. There is enough to run things, but not much more. When done properly, rules can really support setting detail. A few prestige classes and feats would have helped support the fluffy bits with a firm layer of crunch.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br><BR>[THIS REVIEW WAS EDITED]<BR>
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