Hello all! I just want to add some things that I think the other worthy reviewers missed. I do not know whether the author has read or played Fiasco, but this adventure seems influenced by Fiasco since there are different tables that will create different versions of the adventure depending on the DM's rolls or the DM's choice. This means that this tiny little adventure has excellent replay value. Second, since the situation is familiar, it can be played without any prep.
The adventure does have one flaw. There is a possible fight at the end that is meant to be interesting but will likely not involve the PCs. An experienced DM will figure out a way to involve the PCs, but the adventure writer should make that easy for new DMs as well. For instance, considering the factions in this story, the writer should have suggested that PCs align with one of them. Then when the duel happens at the end, not only are the leaders fighting, their supporters, PCs included, are fighting too.
Also, I would suggest a house rule for this adventure: No one dies. Anyone reduced to zero hit points is simply unconscious. I'm usually a blood-and-guts DM, but this adventure is a sweet comedy (literally, since it likely ends in marriage), and a death would spoil the wedding.
Like another reviewer, I too appreciate the systems-neutral approach.
Finally, this is an adventure that would work well with new players intimidated by the rules and whether they are "playing the game right."
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