Overall: Great concept, a bunch of fun, with some mucking about in the middle.
A Night to remember has a set up for some of the most fun intrigue and investigation i've ever seen in a module, while it's only rated for two hours, my group spend nearly five, mostly interacting with the gaurds and party guests, and the reveal at the end of part one is a nice oppertunity for shocked player faces.
To find a way out, however seems loaded with jokes and feels a lot sloppier than the first section of the three modules. It's shorter, consists almost entirely of two puzzles and I felt a disconnect in compairison with the oppulence and storytelling from the first section
In direct contrast We're In It Now is fantastic. Determined almost entirely by rolling on tables, it is Theatre of the Mind DMing at the highest level, and plays wonderfully! I love this module, and highly recomend it to new and old DMs alike.
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