Good adventure, feels half finished, where is the end? For that reason alone I would not recommend this. To have the adventure end outside of a closed door which is unable to be opened with all of the players expecting some kind of boss fight was disappointing to say the least.
The monster encounters seem fairly balanced, the RP with the "white devils" is good but the module just suddenly ends with no good conclusion and left the players feeling like there should have been more. 2 items not found in this adventure is a poor way of ending it. Also not having any characters know Dwarven caused a few problems meaning I had to improvise a "white devil" to be their translator with the runic writings.
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