Solid dungeon crawl adventure with good encounter design. Some of the combats are avoidable, so be aware that if the players don't fight everything, it can easily finish under the expected runtime.
My players were vexed by the dead end. I don't actually know which adventure it is that explores te area beyond it, but in my opinion, it's probably best to skip it unless you're doing the follow-up adventure afterwards. If you do run that section, I'd be transparent about it being a hook into another adventure. Being coy about it seems like a good way to waste the players' time and end the session on an anticlimactic note.
I also think "Boner's Bluff" is a terrible name for a dice game. >_>
Other than that, it's pretty well-done! Simple, straightforward, easy to prep, and provides a classic D&D experience.
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