This issue covers the single, though important, subject of creating alien species and cultures in two parts, firstly in concept, then Spacemaster statistics.
The first, systemless section covers a number of broad questions through the example of a species of photosynthetic turtle-people, illustrating how a slightly odd concept carries through to modify the usual assumptions, with good consideration of alien psychology, nonhuman culture and, just as importantly, why a GM might want to maintain a light hand on such potentially baffling subjects for game purposes.
The statistics-based section had in places a slightly questionable balance of techniques, from my reading, with some frankly odd ideas - rules for soul departure? To be fair, I haven't tried using these rules to construct a Spacemaster species and can't speak for how the total result would balance out in play.
In total, an excellent conceptual source.
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