Xanathar's Broken Thought Bubbles
REVIEW UPDATED / REWRITTEN APRIL 2020.
This is an attractive, creative book from talented creators. It's a shame, then, that the actual rules it presents are ruinously broken.
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Let's start with the good:
- There's more than 100 pages of content here, very little of it "filler".
- There's magical items, there's foreign and exotic non-magical weaponry, there's new mounts, new rules for piecework armour, and more.
- It's all laid out with the professional, attractive graphic design found throughout the author's more recent DM's Guild releases.
- It's overflowing with gorgeous original artwork.
- The writing is clear, well-proofed, and easy to read.
- And possibly most importantly, there's a LOT of creativity that's gone into this book. It's bursting with ideas.
For some players of 5E, this is all I need to say. I know a lot of groups handwave the rules. They're here for the ideas and the roleplaying, and the deep tactical battles that 5E offers aren't a feature that attracts them.
For this group of players, I can be very clear - you will probably love this book. Go for it.
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For everyone else - let's talk about the bad:
This is a broken pile of nonsense that has clearly not benefited from playtesting, editing, or reference to the design principles underpinning 5E.
It will break your game. You will not have fun with these items because you'll be too busy adjudicating rules disputes about them and having them trivialise your encounters.
You'll find armour that will take your AC well outside the principle of Bounded Accuracy and ensure nothing in the Monster Manual will ever lay a finger on you again. You'll find +3 non-magical shields. You'll find non-magical Thrown weapons that do 1d8 damage or more. You'll find mounts with climb speed, poison immunity and/or multi-attack. You'll find armor that turns all single-target heals into multi-target heals. You'll find armor that boosts the AC of allies and isn't subject to stacking limitations.
I could go on but there's so much in here like this - items that aren't so much creative within the bounds of 5E so much as ignoring the design decisions that make it work. Very little of this stuff should be allowed anywhere near a table, and certainly not at the suggested levels of rarity in the book.
I simply can't recommend this book to anyone for whom the quality of the ruleset is one of the things they enjoy about 5E.
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DEVELOPMENTS: In late March / April 2020, creator MT Black very kindly responded to my review, and did so in terms far more generous than I might have used if someone had given my work such scathing criticism. As a result of that communication, they have made a downloadable errata available at the book's product page. (Not one of the files in the purchasable package, but rather linked to in the product description.)
However, as at this writing (1 April 2020), the errata are very brief and do not substantially address any of my concerns with the book's contents. I thank MT Black for the additional material but it does not alter my view of the product.
I will, however, strongly recommend MT Black's other work and suggest you not let this book dissuade you from exploring it. I'd particularly like to single out their adventure "Beneath the Ruins of Firestone Keep" as a particularly great example of a traditional 1st level dungeon crawl delivered with excellence, and one that I enjoyed immensely when my partner ran it for me. Go check it out!
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