Tell it to My Axe should be in every AE GM's toolbox, for no other reason than it provides several pages of fully statted AE NPC's. The balance of these are, unsurprisingly, warriors, but they do fill a need that has to date been sorely lacking. Seven bucks for these guys is well worth it.
The rest is gravey, but I like gravey, especially when it's AE flavored. The Order of the Axe is a military order of humans and other DT natives that are in quiet rebellion against giant rule. The organization is detailed with NPC's, locations, and plot hooks a'plenty. Again, a good tool for GM's interested in adding flavor to thier AE campaign.
Players will appreciate the book for its new PrC's (not really my taste, but good AE flavor. These PrC's do what PrC's are supposed to do: reinforce the setting.) feats and combat options.
The art is good and the writing is solid.
Also included is an adventure, another good reason for GM's to get their paws on this volume. I havn't played the adventure thorugh, but it looks fine, and it's especially good for GM's who are looking for AE material, and there are apparently quite a few.
For what you get: NPC's, PrC's, an adventure, lots of new cruchy bits, and a huge injection of intrigue into any AE campaign, I highly and without reservation recommend this product.
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