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The level 7 ability is poorly worded (should take the wording from the Twilight Cleric) and the level 15 and 20 abilities are underwhelming. However the Oath Spells and Channel Divinity come together to make a compelling subclass with an interesting theme. Good as a free product but I wouldn't want to pay for it.
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Tons of unique and fun subraces and cool feats to either give this race or potentially give to dragonborn / lizardfolk.
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Basically just glorified Orcs, but the lore and feats make it worth it. Standard brilliant level of quality expected from Zito.
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Totally worth it for the dirt-cheap asking price. Plenty of fun subraces that all feel unique and can add a lot of flavor to a player character or larger world.
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Very cute product. Fun inclusion for a more light-hearted campaign, and totally worth a download.
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Creator Reply: |
Thanks a lot for your review. I'm glad you like it. Feel free to check out the other downloads too :) |
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The Rogue and Blood Hunter are very well-made. The Cleric subclass is a little weird but is very interesting. The feats are cool as are the new weapons, and the magic items all look very well-made and fun. I'm not a good judge of monster stat blocks but they also seem well-made.
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More than worth it for the low low price of "free", and even paying $1.25 is perfectly reasonable imo. Nice balanced subraces to either change up your own gameplay or add flavor to your world's lore.
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Maybe a bit strong in areas but very easy to homebrew to a balanced level. Very fun subclass with unique abilities that are both cool from a narrative perspective and powerful for combat. The new Blood Curses are also very cool.
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The subclass doesn't capture the Magical Girl feel too well, in my opinion. The 1st level and 18th level abilities are the only ones that really spoke to me, with the other ones filling a similar vibe but being a bit too specific and limited imo. That being said the subclass as a whole does have good flavor and looks fun to play, and the extra spells that come with this book are worth the price of admission alone. It can give great inspiration for your own homebrew and looks genuinely fun to play overall, and costing only a dollar it's definetly worth it.
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Very high quality for a free product. Admittedly a little unbalanced but not gamebreaking. My only suggested change would be to make Sly Flourishes based on Proficiency bonus (like a Tasha's subclass) and perhaps nerf Deft Strike slightly.
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Some of the options are rather hit-or-miss but you can really tell the amount of effort that went into making such a great product. There are so many options that even if you don't like some of them you can still take ideas from other areas and incorperate them into your campaign. Considering that this is a Pay-What-You-Want supplement the level of quality is astounding.
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Just felt very underwhelming overall. Nothing more than doing Fire and Radiant damage. Can get the same experience by playing a Celestial Warlock; I just wouldn't have Wildshape if I did.
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It's an interesting subclass but it lacks focus. Each feature feels seemingly random and completely disconnected from each other. They're not bad features but they don't form a cohesive product. It still definetly seems like a fun subclass however that still feels distinctly druidic.
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Great flavor but the subclass itself feels very weak. It needs more than just plant stuff; at the very least a subclass spell list. Right now it kinda just feels like a glorified Dreams Druid, but you could probably work some of the abilities into another Druid to get a very similar theme.
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A very unique subclass that takes a Christmasy approach to a Druid in a different way. Has 4 abilities which each follow the theme presented in different ways, all of which feel strong but not overpowered. A very good subclass to play in a Christmas oneshot that's also quite playable in a regular campaign too!
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