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World of Farland: War of Immortals Campaign Setting $6.99
Average Rating:5.0 / 5
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World of Farland: War of Immortals Campaign Setting
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World of Farland: War of Immortals Campaign Setting
Publisher: World of Farland
by Rob W. [Verified Purchaser]
Date Added: 05/13/2018 14:10:59

Amazing content perfect for a new campaign or for 'modern day' Farland settings for a dreamscape or a time travel scenario. An extremely rich history to flesh out the setting of Farland.



Rating:
[5 of 5 Stars!]
World of Farland: War of Immortals Campaign Setting
Publisher: World of Farland
by Juan M. [Verified Purchaser]
Date Added: 05/08/2018 05:15:36

War of Immortals is the prequel setting to World of Farland. Here you will learn how it was like before the Lords of Sin ruled. The book has 195 colour pages and it is intended both for players and DMs. Art is both open license content and commissioned.

SETTING The setting has an overal classic feeling with nice twists here and there. The scope is epic but through a darker, grittier, lens.

Humans and halflings are newcomers; elves and dwarves are trying to enlight this primitive cultures while defending the wold against the Dark Folk. Magic is powerful but rare (or sparse) and traveling is slow and perilous.

The Dark Folk are mainly goblinoids (and some kobolds) ruled by an orc-demon but the chapter dedicated to the evil kingdom of Stor-gris makes it clear there are monsters a plenty and we learn that they are not a reliable group. There are different factions with different goals... and even the orc-demon could be but a toy of a clever villain... I just can´t stress enough how much I like the Evil Kingdom chapter because of the great ammount of information and detail about the main antagonists.

All the races -being good or evil- feel credible, three dimensional and rich textured.

Something not very usual: we get different "what if" for the DM to decide the future of Siriand... even breaking the Farlan canon! There´s an starting point (year 9770) and some posible events are discussed besides the official story.

The book is story reach (there´s even some short fiction) and evocative; it´s a good read and anda very interesting setting. If you already own Farland, it reads somewhat between an history book and a bible; if you don´t own it... well, make yourself a favour and buy it.

RULES & CRUNCH It´s a 5e without rules changes of note. Some spells are unknown, some magic items do not exist, and healing is slower, that is. On the other hand we get many race variants (or subraces) in adition to those in the SRD. I love it for they enrich the racial tropes for humans and non-humans alike and could easily be included in any setting you like.

ADVENTURING IN SIRIAND Althought the DM gets free hand to plot the events as she desires, there´s an official Outline which leads to the events described in World of Farland. It feels pretty interresting and worth of playing.

Two adventures are included. Both are exploration adventures which are mean to give a lot of information of past events and sowing adventure hooks for a longer campaing. Be cautioned: as introductory adventures they are good, but can be deadly... We´ll, we said it was dark and gritty and we like it that way, isn´t it?

My two cents: I think it would be more useful to play one of the adventures and use it as an starting point. When the first campaing is over... well you can play the second adventure as an starting point for a new campaing.

QUIBBLES I just found one thing I do not like. Althought it is said this is a stand alone product you are told to consult the World of Farland Campaing Setting now and again. There are gods´names equivalence tables for all the races but you will find no description of deities. Some words about Oluk orcs would have been nice as well.

Of course it´s a minor quibble for the World of Farland Campaing Setting book is a must and, on the other hand, there´s a lot of free stuff in http://farlandworld.com/

VERDICT Buy it, read it, play it and enjoy it. I think it´s a work of love, rich in details and fluff. The book looks very nice and it os well layed out. I´m eager to get more War of Immortals stuff. I think there´s nothing better I could say about a RPG setting.



Rating:
[5 of 5 Stars!]
World of Farland: War of Immortals Campaign Setting
Publisher: World of Farland
by Brad W. [Verified Purchaser]
Date Added: 05/05/2018 22:26:51

This is another great supplement in the World of Farland product line.

War of the Immortals is epic and heroic storytelling in an age of legends that doesn't feel like it was a rewrite of the Silmarillion. This is a World of Farland take, and it's done very well.

This team does a great job of doing two things that are critical, at least in my mind, for succesful world building, storytelling and ttrpgs.

  1. They present you with useful information in a way that's not overwhelming and very easy to absorb and use.
  2. The information the book provides injects so many plot hooks and campaign ideas that the world really comes alive.

The layout of the book is well done, so much so that I'd recommend reading it from start to finish.

I like the way they relate the various racial histories with the over all world history. Seeing historical data that was presented elsewhere in the book reinforced via a specific races section helps tie everything together.

The section on the Dark Folk aka the bad guys, makes them more real. There's enough information presented that you could run a dark side campaign without much trouble.

The Campaign Outline is very useful, especially after you have absorbed all the detailed world building that precedes it in this book.

The decision to go dark and gritty with an ancient world history is enjoyable. I was expecting more high powered magic and people, but I think that could have been a mistake. This setting feels real and playable, and plausible, at least as much as a world with dragons and elves can be.

The two included adventures are for mid level characters, 5th level and 9th level respectively. I would have loved to see a 1st or 2nd level adventure included that was tied to the campaign.

I'm going to be forcing the group that's currently playing through Tomb of Annihilation, to take a detour for a bit in War of the immortals. I'm pretty confident that I'll be able to use this to convince them to play a campaign in World of Farland.



Rating:
[5 of 5 Stars!]
World of Farland: War of Immortals Campaign Setting
Publisher: World of Farland
by Michael H. [Verified Purchaser]
Date Added: 05/03/2018 12:20:11

The World of Farland continues to impress and exceed all expectations. Playing in this world feels deep and immersive due to it's highly detailed information and it's realistic assemblage of history, lore, society, and geography. This campaign is set many years before the original "world ruled by sin" and has a depth and mystery all it's own, while still feeling familiar. Even if you haven't been playing in Farland for years, you'll find this world is easy to assimilate into your campaign. Standout homebrew elements include feats, subraces (the Galan elves!), and villains with depth and purpose. This campaign guide is truly epic - an incredible achievement. I can't wait to own my physical copy.



Rating:
[5 of 5 Stars!]
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