One can't help but make comparisons between the prestige class presented in "Lost Classes ? Emerald Warlock" and a certain DC Comics ring-wearing superhero. Louis Porter, Jr., Design and writer Richard Farrese don't hide the similarities at all, but instead have managed to take the Green Lantern-esque concept and give it a fantasy gaming twist. (The artwork by Ryan Bodenheim does NOT resemble comics' Green Lantern, so this helps to establish the emerald warlock in the D&D arena as well.)
To gain entry into this prestige class, the arcane caster must enter into the order of the Emerald Warlock, and this can only be accomplished by undergoing a quest given to him or her by the organization. Farrese describes the Emerald Warlock organization in enough detail to not only provide players with enough information to successfully play this prestige class, but DMs are provided enough fodder to create interesting NPCs and organizations for their games and campaigns.
If the character succeeds on his or her given quest, an emerald lantern is presented to the character that grants the emerald warlock the abilities of this prestige class. Emerald Armor (which does stack with other magical armor modifiers) and the ability to Emulate Weapons are granted, their bonuses or effectiveness increasing as the character gains higher levels in the emerald warlock class. At various levels, the emerald lantern also allows the emerald warlock to swap out a Fort or Ref save for his or her Will save (Force of Will) or just adding a bonus to saving throws to resist a spell or spell-life effect (Force of Mind).
This is an interesting class, and as with the other Lost Classes products, it's well designed and easy to use. The editing of this product is tight, and there is little wasted space. Only one piece of artwork is presented (the portrait of an emerald warlock is all that's needed), which should go easy on printers. <br><br>
<b>LIKED</b>: This is an interesting D&D take on a (DC Comics) Green Lantern-style class, and writer Farrese has done a good job in porting typically Green Lantern abilities (armor, etc.) into the fantasy role-playing game.<br><br><b>DISLIKED</b>: For players and DMs that have even a passing knowledge of comics, the use of this class may stretch the players' immersion into the game a bit too much.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>
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