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Moon over Graymoor |
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Average Rating:4.7 / 5 |
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Ran this adventure with two level 2 characters. They absoultely loved it and enjoyed talking to the townspeople so much, a one shot adventure became a 3 session story. Excellent layout really helped me as a new DM (only the second adventure i have ever run), with all of the info i needed and plenty of room to expand.
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Absolutely delightful. I've run this 3 separate times with my friends and my students and they all rave about it. It offers a tight story with enough flexibility to really have some fun. It requires some skill to find the hidden tools to fight Father Daragor and you really value the items you discover. I love how it builds the dread as the story goes. Truly excellent work.
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I really enjoyed this andthis adventure was really good and informative I cannot wait to play more
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Can't speak to the pre-gen characters, as my party was pre-existing. Party of 4 level ones had a blast going through this, and some of the NPCs will be taking a reoccuring role within the overall campaign. The pacing was nice and easily fit into a single session, however it could have easily run longer. There is so much within this free booklet that you can definitely build off of it.
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I really loved this adventure. This was the first adventure I ran as DM and was the first adventure for most the players and I have to say it was a great starting point for all of us. I've actually run it again since with another party of newbies and had equally entertaining results. It was also very easy to translate to my homebrewed world which I appreciated.
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What a fantastic adventure! I had the pleasure of running this for my students and they had a blast. I love the focus on investigation with a plethora of ways to approach it. Additionaly, the combat that is present is fun and engaging. Highly recommend.
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I (a relatively new and inexperienced DM) just played this with my family - none of whom had any prior D&D knowledge and some of whom joined quite reluctantly - and we had a blast! Everyone got into it and had a good time. The story itself came with fun NPCs and a well-balanced mystery - my players put all the clues together just in time to solve it but had to work to get there. Lots of fun and worked great as an introduction for my group! They're already asking what's next for their characters.
If I run this again, I'll definitely reccomend that the players keep a written list of NPCS they interact with. Given the quick pace they had a hard time keeping track of everyone.
I was worried that the final battle would be either too difficult or anticlimactic, but it went quite well. The various magical items gave my characters good hooks for describing their actions (and for me to describe dramatic effects), and we even had some impromptu battle cries. Combat was short but memorable!
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GREAT one-shot, lots of ways the investigation can be steered by the players but just to nitpick, the random details about the NPCs' sexuality were pretty pointless (none of the players really cared, truthfully neither did I) and Oswald could've seemed more nefarious to our detectives, but these are all things the DM can fix.
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This was an unbelievably fun time to play. My players (I had 6 so I ended up buffing Father Daragor a lot) ended up not realizing that the attack would come from within the church, and instead secured the perimeter, almost leaving the villagers to the "feast". However, one player decided to wander back in last second, and the doors slammed behind her locking her in alone with the villagers and forced to fight Father Daragor and Eryn alone. She managed to figure out how to unlock the doors, freeing the villagers, but I thought she was going to die.
As an aside, in Ser Thames' unfinished letter he says the sword will be delivered "in two nights" but Ser Thames' died two weeks ago. This raised some questions, and it was decided that Ser Thames' had actually meant "in two weeks".
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Creator Reply: |
Thanks for playing! The two weeks thing is indeed a mistake I made that I need to fix when i have time to update this! |
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A fantastic adventure! Light on combat, with lots of opportunities for players to act like medieval detectives, and the non-linear story structure is very good at letting players solve the mystery as they see fit. The characters are interesting and believable, and each area gives out enough clues that theres never too much risk of the players hitting a dead-end. A few minor quibbles:
1.) The adventure occasionally leaves out important details, such as how many days Oswald the Coroner has been staying in the town for. This became important when the players were considering Oswald as a suspect and I had to scramble to think of a number that made sense.
2.) The adventure has a climactic final battle but no epilogue/denouement, so as-written it ends rather abruptly. This wasn't a huge issue for my group and we had a satisfying ending (they rescued Eryn and left her with Old Lady Sybil in the hopes that she could help the girl cope with her condition), but it would have been nice to have a little more guidance.
Those quibbles aside, kudos to the author for a wonderful story!
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Creator Reply: |
thank you very much for the review! Coroner Oswald arrives to town at the exact same time as the players; this is mentioned on page 3, under the character outline for Kathra Fenglove.
In hindsight, that's a terrible place to put that piece of information, since not everyone is going to use Kathra as a character! I should have put it in the introduction for the first scene. Lesson learned :D |
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Most of my players couldn't make our next planned session of our homebrew campaign, and I didn't have much time on my hands to write something new that could fit in as a filler episode. I figured, maybe it was finally time to give a prewritten one shot a shot, and this one didn't seem like too much of a challenge for me to twist so that it might fit into my own setting.
So. I instructed my players to make some new and exciting characters for them to play and try something new. They both are pretty experienced players, so I figured that, despite their lack of experience with caster classes, they would still blow through this pretty quickly.
Hoo boy, I was so wrong.
We didn't even come close to ending it, and the session ended with Father Daragor slain (a twist they did not see coming, their expressions were priceless), Eryn on the run (they found her too early and lashed out, managing to escape when Daragor came to her aid), and Kathra probably turning into a werewolf herself. This whole one shot allows so much wiggle room for the players to diverge from the plot, and they love it. It truly makes them feel like they are the main character, and I love how serious their faces get trying to come up with plausible theories and the best solution. Now it's time for me to pull the same faces behind closed doors as I'm trying to clean up this mess, all the while trying to match the excellent writing and colourful characters from the original. Wish me luck!
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Creator Reply: |
I'm glad you and your players had fun! Good luck! |
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After I was introduced to D&D by some friends, my wife wanted to see what it was all about and this was the first adventure we played through. We absolutely loved the story and the investigation going on. It felt like the right balance of RP and combat, with some well thought out characters. I was really impressed with the layout and presentation, so much so that it inspired me to convert one of my own homebrew one-shots into a DMs Guild product myself. So thank you so much for helping me introduce my wife to D&D (still playing a year later!) and for encouraging me to start putting my own content on the Guild!
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Doing this with my Group at the moment and it's great! We've been doing it over 4 90min-3hr sessions . So depending on how in depth they want tto interview townsfolk/ look for clues I'd advise allowing more time for gameplay, as lots of things happen and your players will be eager to explore all the nooks and crannies. Great adventure and i love love love LOVED the gay and trans representation in the village, will definitely look to this author in future.
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I ran this for my friends a few months back as a one-shot. Well written, and nicely plotted.
The clues were so well managed that the players were full-focus on the intended conclusion. In fact, it was so well done that PCs were so trusting of the priest that they actually handed him the note detailing where and when to find the sword, so he had it when he faced them later. They did manage to get the arrow though (with a near-max damage hit when they used it), and the relatively high caster-ratio of the party meant that the fight was a bit more one-sided than I had hoped for. (A party of 5 with 3 casters meant that they could dish out damage without much trouble.)
I had planned, if one more player had been able to make it, to add the girl's brother as a second villain, turned years before, and still in his prime, positioned upstairs with the villagers, in order to keep things interesting. It's not a bad idea if you have more than 2 casters. Just use the girl's stats, but make him violent, and have him attack the trapped townsfolk unless/until the party splits. (The screaming shouldn't require a perception check to hear.)
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Great story. Enjoyed reading it and looking forward to running it for two noobs and my 10 year old daughter who has played a couple times this coming weekend. I was a bit confused as to why irrelevant details about the NPCs were provided. At first I thought they would be germaine to the plot, but when they weren't relevant at all, I figured I would just leave them out. If you liked the movie Silver Bullet, you'll love this module.
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