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Clothing Bits: Cloth and Dyes $1.50
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Clothing Bits: Cloth and Dyes
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Clothing Bits: Cloth and Dyes
Publisher: Dark Quest Games
by JK R. [Verified Purchaser]
Date Added: 07/27/2009 09:52:48

This is another of those books for players and GMs that like a lot of detail in their campaign worlds, focussing on a little thought about aspect of such worlds: cloth and dyes.

The items in the book are divided into three categories. First are exotic cloths, which have no rules benefit attached to them, but which serve to add flavour to the setting. All of these make perfect sense as something that could exist in any D&D world, and are portrayed in a suitably generic way, making them easy to import. A table summarising the costs of these cloths would have been helpful, but the information is there in the text for most (if not all) of them.

Secondly are magical cloths, which can be used to create clothing that grants the wearer some sort of bonus. Mostly these are protective bonuses, and generally quite low level at that, but that makes sense, and at least there is nothing overpowered. There is a table of prices in this section, along with the usual construction stats for magic items. An oddity though, is Spark Cloth, which has by far the longest description of any item in the book, including a whole page of introductory story. Well, OK, although I could have done without the story… but why is this is the only item in the book to have no stats? What, exactly, in rules terms, does it do? This seems a surprising omission, especially given the prominence this particular cloth is given.

Finally come the dyes; alchemical preparations that, in addition to imparting colour to a cloth also grant some sort of magical bonus. Like the magical cloths, most of these seem perfectly plausible for a standard D&D setting (though I’m unconvinced by the nymph blood dye), and they are well described and not over-powered. Again, there is a table summarising the prices.

All in all a good product for what it sets out to do, at a reasonable price. A few minor omissions prevent me giving it a 5/5, but it’s a good, solid entry in this niche corner of the market.



Rating:
[4 of 5 Stars!]
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Clothing Bits: Cloth and Dyes
Publisher: Dark Quest Games
by Jim C. [Verified Purchaser]
Date Added: 05/25/2009 01:22:23

A few useful ideas - phasm juice stands out, for me - amid various fairly trivial notions of Rag this, alchemical solution that and ideas that are just not written to be as cool as they might be. Spark cloth, which figures prominently in the introduction, unfortunately doesn't seem to have any stats. I wouldn't want to pay a lot for this, but a DM might find several entries that germinate further ideas.



Rating:
[3 of 5 Stars!]
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Clothing Bits: Cloth and Dyes
Publisher: Dark Quest Games
by James J. [Verified Purchaser]
Date Added: 07/14/2007 00:00:00

A good solid coverage of an area folks seldom pay much attention to. I like the items presented and find the ones presented stimulating in regards to my own creations.

I've already figured out how to add some of this stuff to my campaign without disruption and to the benefit of the campaign : gnome weave. I've always had difficulty making gnomes (as a people/culture) different now they are going to be the folk to see for well made and wonderous fabrics.

<br><br> <b>LIKED</b>: simple and useable.<br><br><b>DISLIKED</b>: More illustrations.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>



Rating:
[4 of 5 Stars!]
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Clothing Bits: Cloth and Dyes
Publisher: Dark Quest Games
by Nathan C. [Featured Reviewer]
Date Added: 02/13/2007 00:00:00

There is a niche for everyone.

Clothing Bits, by Darkquest Games, skillfully fills a niche that few, including this reviewer, thought existed. Every new cloth and dye feels distinctive and adds an innovative new element of the game in the short pages of this PDF.

Clothing Bits is the kind of PDF for those DMs whom, like myself, have serious RPGers in their game who enjoy detail. I can think of several instances in the last few years that my players have needed special clothing; in particular, when courting dignitaries or attending special functions. Also, if you are a player, you can add a new element to your snobby noble or dignified cleric by getting him some new duds from this book.

Clothing Bits consists of 8 exotic cloths, 19 magical cloths and 13 magical dyes in its 13 pages. Each can be used to describe the fabric or makeup of garments in your game. The amount of detail for everything is magnificent. Even the exotic cloths, which have no special properties, are so detailed enough to spawn adventure hooks from. The magical dyes and clothes hold back, almost too much, from being overpowered. However, this technique bolds well with the simplistic approach of the writing to make every item useful and non-campaign specific. For crunchers, a convenient table is located in the middle of the book that contains the price and weight of each item.

For the Player Clothing Bits is for the detailed player whom wants his characters look to represent his role playing. Whether you are going for a savage tribal person or a stuck up elf, there is a cloth in this book that will bring it out. The magical garments are a good addition for a player and low powered enough where I could not see too many DMs having a problem with them. I think every Barbarian should have Barghide, a ceremonious cloth that holds special meanings to a warrior. If you are going for a diplomat, try describing all of his wears as being Behir Silk, a rare fabric ten times the cost of normal silk.

For the DM This makes the idea of tailors and garment stores pretty useful in a game. I like thinking of the idea of players wanting to figure something out, and traveling to Ogolf the Taylor for some Blink Dog Saliva dye or Dire Feline Blood Dye.

The Iron World This product is for anyone whom likes a lot of flavor in their game. There are over 40 items to satisfy the detailed PC and DM. A different type of item book, Clothing Bits is worth adding on to an order and keeping on the hard drive for that niche moment. <br><br> <b>LIKED</b>: - Great writing and detail. Everything is given a special touch

  • There is no "specific" campaign flavor which makes the items easy to import into a campaign
  • The magical items make since and are not overpowered or "there" to be there <br><br><b>DISLIKED</b>: - I would have liked to see a complete garment or two, though its no biggie
  • Sadly this is a niche product for those whom like this level of detail. Unite my people. <br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>


Rating:
[4 of 5 Stars!]
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