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Project Twilight
 
$7.99
Average Rating:4.1 / 5
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Project Twilight
Publisher: White Wolf
by A customer [Verified Purchaser]
Date Added: 11/12/2016 18:39:32

This book is an excellent resource for constructing para-intelligence organisations, shadowy government groups who investigate and supress stories of the supernatural. Three groups are given detail - NSA, FBI and CIA - with enough details on other organisations to get the imagination whirring. The character creation section is strong, and reading the book one gets the idea that running a Project Twilight chronicle as an introduction to the mechanics of the Storyteller system, without bogging the player down in all the detail they'd have to learn for one of the main three lines, would work both as a one-shot and an ongoing chronicle with nods to Kolchak the Nightstalker and the X-Files. It has the "three pregen characters" that were so obligatory back in these early WW titles, and although this wasn't advertised broadly, an adventure in the back that can be easily re-worked for whatever country or para-intelligence group the ST wants to run. In fact, although it's not offered as such, the adventure is flexible enough to function as the case that gets the players recruited into the para-intelligence community. The mosaic patterns in the graphics are barely noticable for a scanned-image book.

Now to the bad. The worst thing I can say is that the book contains many OCR errors, enough that even a cursory glance by an editor would have found them and corrected them, and some of them are quite jarring. The second worst thing I can say is that the adventure in the back throws child abuse, sexualised and domestic violence around liberally as part of the storyline, with the usual sensitivity that the WW crew exhibited in their younger, more sheltered days. As a result, the ST is forced to ask players about their personal boundariers and "off-limits" topics before even opening the book, but if you're playing World of Darkness you should be doing that already anyway.

Overall, this book is well worth having, and although it was released as part of Werewolf's catalogue, it works easily with any of the other gamelines as well as being strong enough to stand on it's own. I'd recommend it to anyone who wants their mortals to have a bit more clout.



Rating:
[4 of 5 Stars!]
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Project Twilight
Publisher: White Wolf
by Nick S. [Verified Purchaser]
Date Added: 05/21/2013 10:51:00

A solid book for people looking to run a character as part of the government in the World of Darkness. Usually the government is only brought up as being manipulated by the Kindred so these are a lot of good insight into human affairs in this book. The book focus on the USA and is sufficiently different Japan's from Strike Force Zero in Demon Hunter X that it stands on its own even if you already own that book. While most will prefer to play vampires, this book is a must for people looking to play a more average human fighting the good fight rather than a SFO cyber spy, Chi powered martial artist or a Supernatural style rogue hunter driving across the USA in an Impala with the Imbued power. The one downside to this book is it occasionally directs you to get more information from "Hunters Hunted" for a handful of paragraphs in that book which touched the FBI.



Rating:
[4 of 5 Stars!]
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Project Twilight
Publisher: White Wolf
by Daniel S.
Date Added: 10/26/2004 14:21:21

Hard to add to that descriptor; it's fairly accurate. This book can be used with any of White Wolf's WoD games, though. It's your basic handbook for gov't agents in the WoD. Worth the money!



Rating:
[4 of 5 Stars!]
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