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Summerland Second Edition $12.50 $9.38
Average Rating:4.5 / 5
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Summerland Second Edition
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Summerland Second Edition
Publisher: Fire Ruby Designs
by A customer [Verified Purchaser]
Date Added: 06/03/2018 17:44:14

I really love the setting and concepts in this game. You get a bit of that, "what the heck is going on" feeling that a person in a post apocalypic setting would get, especially one that seems to have happened not too long ago in the lifetime of everyone except very young children.

The vehicle rules take up several pages, but don't seem like a good fit. Trees are everywhere and have broken up roads, runways, etc. However, example vehicles include sports cars and fighter jets as well as rules for vehicle chases. The setting material makes me think you might get a Jeep through, but a motorcycle (dirt bike type) would probably be the best choice for motorized vehicle... if you even have fuel. Aircraft rules could be left out altogether as well as chase, ramming, and vehicle mounted weapon rules. I don't get the Mad Max road warrior vibe from the rest of the setting. I dare say the vehicle rules could probably be left out altogether.

The game tries to deemphasize gear, but a little more detail on common gear, what communities value, etc, would be useful.

Overall a really interesting game. Even if you don't want to use the system, this would be really easy to convert to another system and use the setting ideas.



Rating:
[4 of 5 Stars!]
Summerland Second Edition
Publisher: Fire Ruby Designs
by Charles D. [Verified Purchaser]
Date Added: 05/25/2018 20:29:09

Full review: Summerland Second Edition review

Overnight a vast forest sprang up ancient and full grown. It devastated the works of man. Foreboding and somehow alive, the Sea of Leaves is a wild place permeated by the Call, a siren-song that lures the majority of humans into the woods never to return. Survivors know that tight human connections strongly binding communities together provides resistance to the Call. A small number of people, survivors of terrible trauma, are able to resist the Call to journey between settlements and enter the ruined cities. You are one of these damaged people. You are a Drifter.

Drifters have a Trauma scale, numbers of d6s that describes how the event in their past affects the character’s relationship with other people. The aim of the game is to reduce the value to zero, whereupon the character becomes acceptable into what remains of human society. A Stress scale records how close a character is to losing control. Drifters must face their Trauma to reduce it but suffer Stress while doing so. This Stress requires rest in a settlement to heal and that settlement will then require the Drifters to perform a needed task for them in the forest, starting the cycle anew.

Summerland Second Edition is a comprehensive, well put together, beautiful RPG with all the resources needed for players and GMs to explore their own version of the Sea of Leaves. Summerland is about survival and horror but also hope and redemption. Drifters yearn to be welcomed into a community, but they must risk everything in the Sea of Leaves to redeem themselves and cure the wounds of their past. The question for players is how much are you willing to risk to make this happen?



Rating:
[5 of 5 Stars!]
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