A great adventure that I recently used to start up a new campaign with a group of players who hadnt met each other before. We used approximately 9 hours from start to finish, with some homebrew, but 3-5 hours as stated is a good guideline. Its easy to run, it has a well designed village and NPC's and a good pacing if you follow the written material, and has tips if the adventurers gets stuck. This would also be a good fit for new DM's.
I also like how open the world feels, and it makes it easy to also insert your own things into the adventure without ruining it, and my party springboarded into something grand, following the conclusion of this adventure. 5 stars, and big reccomandation, especially if Necromancy fancies you!
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