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I dont want to give too much away but this fits well into the Mythos. A balanced game where there are multiple threats to life, limb, and sanity, a great underlying story that most of the players will miss until everything is revealed at the end. Seriously well written characters, history and magic translations feel very Robert E. Howard, and very neat photos of previous players. Ive run a few Cthulhu Live Larps and this one is fairly easy to setup if you have a good space, good players, and a sarcaphogus. Can't wait to get my group together to run this.
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This book is an interesting read even if you don’t have a campaign to use it in. A great breakdown of the effects of an appropriately set temple to whichever God, adding mechanics that had never occurred to me when the Gods are present in a campaign and the power concentrated in the places of worship. This can be extrapolated for any God in any Pantheon and I hope to see more of these written. A must buy if they continue in this vein.
Great collection of art, information, charts, and I love the tier system, differentiating one relic from the next. Next time you tour a museum with Greek artifacts, you might ask yourself which ones were touched by the divine.
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Pretty good sourcebook for the price, great stat write ups for hazards, natural plants, and hired monsters to swim your defensive moat. Would have liked more passive defenses and traps, but this is dedicated to the monsters. Love Black Blocks and Pink Pike is disturbing. I never knew I needed to consider the moat until now, but also a great source for water hazards on a dungeon map.
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Fun read, made me look over my shoulder more than once.
I'd love to see maps with some of these items from the Oddities, a dark guildhall, with a few alcoves of suspicious items or even people. This works real well if you have players willing to skirt around the laws of your setting and interested in testing their skills against other thieves in a great place filled with these oddities. Fun flavor but I wanted to see more of the fun illustrations of William Thrasher.
Stolen Pie Chart, a must buy for this alone.
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Another interesting 100 Oddities. Well researched and imagined, a good deal of things that could also be illusions created by a spell or the environment of a pyramid or tomb, the original mazes. Hilarious and terrifying illustrations of encounterable creatures and situations. Some interesting eqyptian flare equipment as well.
Im kind of in love with #30, but #00 is the basis for a complete adventure I'd like to see a write up for.
Mummy Table is on point as well, and I like the Scarab Tokens mechanic, wish there was a little more divine interference, never call upon a God in a space dedicated to another.
Great price for these, keep em comin'
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Oooo, you guys. This short but useful supplement is a great adaptation and discussion of the works of H.P. Lovecraft, transforming some of his lesser known creations into interesting encounters, spells, and feats. Great conversions, really interesting choices, and a breakdown by the authors of why they chose these elements and how they came to the results. I had never thought about how the Terrible Old Man had dispatched his would be robbers, but really interesting twist that could be the seed for a one off or something to use in your game if the players anger the wrong person. And who doesn't love a Cat Swarm? Worth the price alone.
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Lol, I have no idea how to use this in my current campaign, but had to get it anyway. I enjoy these 100 oddities series both for their wit and creativity, and this one is just right for the season. The treats included in this chart are clever reinventions of things you might see around a fantasy yule tree, in a wooden shoe, or in the sack of a slain red-hatted, chimney dwelling demon.
Possible use that I came up with while writing this, have your PCs give gifts to each other secretly rolling on this chart to see what they give to each other and make them validate the choice of the gift giving, especially if they rolled 00.
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Lol, there's something about this series that is just fun to read through even if not using every idea in this book. The artwork is great, the charts work, the seeds can lead to some great color for an encounter or an adventure itself. 94, easily the most unnerving thing I can imagine happening while investigating any of the other roll results. Great series, keep em coming.
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I really enjoy these as seeds for full adventures or side-quests, especially given the additional roles determining the ture nature of a piece of treasure. You can throw gems and coin at your players, but giving them options, or tempting them into a trap by a statue that might possess them, a chest that might lead to another plane, or a target being put on their heads for just having the loot in their bag, I love that kind of color added to a dungeon delve. As usual, really fun art that also leads to some ideas and a barfing whale....
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You’re walking through a cemetery… Why? Why the heck are you walking through a cemetery in a roleplaying game?!? Nothing good is going to come of that even if you trust your GM, but this book has hooks and seeds galore to make it interesting.
Whether you are looking for a plot after the death of a PC?NPC or a random encounter for your group, this book will give you loads of ideas and questions as to how your PCs live their live that they are walking through a Graveyard!!!!
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I was creeped out just reading this scenario. The idea of simulating blindness, and the advice used for both safety and effects is great and I am glad to see it included. The techniques for the blood and guts of the game is just good information to have for anything, but in this context where sight is taken away from your players, they add a truly shattering experience to a game.
I love the pictures, the settings fit, the costuming is great, and the artwork really adds to the text.
I am trying to find the right place for this game and what makes it even more desirable to run is the small amount of players and the idea of a smaller, tighter game.
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I love modern day games that have the same feel as a traditional CoC game. Take away the tech and you still have villagers with pitchforks coming against a farmer with something in his barn. This has a good timeline, an excellent write up describing what led up to the game time as well as for multiple characters backgrounds to give the players an idea of what they are looking for or believe is happening which gets turned around depending on what actually occurs in player choice and player numbers. That was what was so cool about the game. I ran this with a small number of players which left a few cool storylines unfulfilled and can only imagine if I had ran it with full cast of characters. I also fell to a hazard of allowing a couple to bring their kids into the mix, the youngest being close to five years old. This is not a game for kids, and had to edit a bit of content to accommodate them, but the reactions to the horrible creatures of the Mythos was priceless when things spawned.
The one exception to my overall excitement while reading this are the photos. While it is amazing to see the game and the players(“it’s been played before, yay”), I almost wished for staged pictures, somewhere on the mesa with a big red barn, with some kind of treatment to the pics, or even just some killer art, like the awesome cover, and I don’t need pictures on my character sheets. Otherwise the treatment for the pages was pretty cool, liked the look of the book and the info it contained to run this or to use the monsters stats for something else as well as the construction notes. Thanks for the Teratology at the end, was a nice note to also give info to my more science minded PCs so they actually have information on the cryptological Chupacabra.
Overall, just a good read. As a game it runs very smoothly because of a top notch scenario with multiple threads that can all be changed in a matter of moments or motivations.
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