Fantastic Module, clean layout, great art, and a through and welll designed heist adventure. the system and setting neutral design considerations really pull through, with little reskinning this can be dropped into any campaign. The heist design principles at the end are concise and good thought fodder for building your own heists. like skerples previous work, this module is grounded in teaching players and GM's OSR approaches to playing RPGs. having scoured the Internet for hesits adventures, this stands out as well researched and well constructed. it's easily worth the $5 price tag.
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