0one?s Blueprints: The Citadel
Product Code: blu12. First edition 05/2005
Design: Mario Barbati
2D drawings: Guido Barbati
Software Engineer: Anna Fava
0one?s Blueprints: The Citadel is a 15 page pdf that is a multi-level map of a citadel. Those fifteen pages include a front cover, introduction of the product line and info on the Citadel itself (which is available in the add copy), a one page legend of commonly used map symbols, maps of the ground floor, first floor, roof, caverns and dungeon, and sewer system (each map having both a blue map and a black map), and a key template so you can record what is in each room.
One of the greatest features of this blueprint and the whole blueprint line is its functionality. The people at 0one games have designed these blueprints using layers so for each page of maps you can alter the map in regards to the depth of its features. In Acrobat Reader 7, can:
Toggle on or off: room numbers, the tiled grid on the floor, the fill colour and the furniture on the maps.
None of these features worked in Adobe Acrobat 5. Make sure you have the most recent version of Adobe Reader.
The pdf is also fully bookmarked. For embracing these features of the Adobe pdf I was surprise to see that the key template is not a form.
The citadel is massive and uses a 20 ft scale that will require the Gamesmaster to do some mental gymnastics to convert the map to appropriate scale for the d20 system (if that?s where you intend to use it). It could probably serve well as a Keep on some Borderlands near some Chaotic humanoid caves, in fact you could probably base a whole campaign from this location.
One thing that disappointed me about this particular product was the dungeon level that really has a lot of waster space (only 40 encounter areas), you can see it on the ad page. It has a lot of space that could have had a more extensive dungeon, as I expected it would from the size of the citadel that rests above it. Maybe a small arena for prisoners to fight in?
The map is so large and compressed to only one sheet per floor it makes looking at a whole sheet impossible. When I printed the dungeon sheet on card stock my numbers were blurry and hard to read without squinting. It would have been better to do each floor over a number of sheets.
I have a number of the 0one Blueprints in my pdf collection and have been quite pleased with most of them. This one just isn't as functional a product as some of the other releases.<br><br><b>LIKED</b>: Easily Adjustable Features
A location that is reminicent <br><br><b>DISLIKED</b>: Some levels seemed sparse to me
The 20 ft. scale means I will have to adapt all these squares to 5 ft.
The map is so big and is squished onto 1 sheet per level, I needed to zoom my Adobe to 200% to read the room numbers comfortably.
It would have been nice to use if the product was enlarged so the each citadel level was 2-4 maps to make reading and use easier.
Why isn't the template an Adobe form?
<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>