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CCC-SFBAY-04-02 Under Earth & Stone $4.99
Average Rating:4.8 / 5
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CCC-SFBAY-04-02 Under Earth & Stone
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CCC-SFBAY-04-02 Under Earth & Stone
Publisher: Dungeon Masters Guild
by Aaron N. [Verified Purchaser]
Date Added: 03/05/2019 14:08:52

Under Earth and Stone is a Tier 2 adventure set in the northern Moonsea. Exploring an old fortress with a few extra twists. Depending on your parties role play, it could be easy or super hard for them to complete. I enjoyed the backstory, and my party did an adequate job of role playing before the combats started. I found this adventure to be fairly balanced for party level.



Rating:
[5 of 5 Stars!]
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CCC-SFBAY-04-02 Under Earth & Stone
Publisher: Dungeon Masters Guild
by GOH K. W. [Verified Purchaser]
Date Added: 10/11/2018 11:45:29

A very flavorful CCC module, which (sadly) is gutted by the transition to Season 8 AL rules due to the loss of mundane treasure rewards. Run as-is, the players would have little incentive to explore the Duindelve complex (especially if there is time pressure), since most hints point towards the mines and mundane loot is no longer a thing.

My takeaways, and suggestions for DMs who wish to run this module [SPOILERS AHEAD]:

  • Don't be afraid to alter the map of the complex, especially if you have to stick to a 2 hour time limit in your FLGS and need to simplify things. Moving the mine entrance to "behind" the complex could be a quick (if lazy) way of getting the players to poke around a bit.

  • One possibility would be to have Ani Kuleimatt follow the party in search of her brother (and to act as Ms. Exposition). This could work for smaller groups or for parties where no one has any means of speaking or reading Dwarvish.

  • My players honestly thought there was some evil drow bard lurking around when I described the spidery "harp" music within the mines. An actual drow hunting party wising to (re-)claim the tame spiders for themselves is one way to spice things up...especially if they run afoul of the Duindelve's defenses.

  • Try to make the various "treasure" around the Duindelve useful in the context of the module. The gems in the dorm could be required for repairing the looms or (if you're going with the hunting party idea above) for potential bribes. And the stone tablet could hint at how to retrieve the Traveler's Heart safely (or perhaps the lantern could be used for that purpose...?).

A fun module, but it could do with a fair bit of prep work and tweaking beforehand (especially for AL tables).



Rating:
[4 of 5 Stars!]
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CCC-SFBAY-04-02 Under Earth & Stone
Publisher: Dungeon Masters Guild
by April B. [Verified Purchaser]
Date Added: 08/28/2018 13:51:01

A balance adventure with a good balance between exploration, puzzles and combat.



Rating:
[5 of 5 Stars!]
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CCC-SFBAY-04-02 Under Earth & Stone
Publisher: Dungeon Masters Guild
by Scott C. [Verified Purchaser]
Date Added: 05/01/2018 08:16:59

I thought this adventure had very good action and enough twists and mind teasers to keep everyone sucked into the storyline.



Rating:
[5 of 5 Stars!]
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CCC-SFBAY-04-02 Under Earth & Stone
Publisher: Dungeon Masters Guild
by Jacob S. [Verified Purchaser]
Date Added: 02/09/2018 03:28:22

This module does a delightful job in modifying a classic idea for an adventure into something filled with a rich. It changes the tried and true Dwarven mines filled with spiders into something far more though provoking, crawling through it also takes you through a history and culture that adds the extra element of verisimilitude needed to make it a memorable experience.

There's a lot in here for a DM to build off of or add to - to expand a two hour adventure into a larger campaign.



Rating:
[5 of 5 Stars!]
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CCC-SFBAY-04-02 Under Earth & Stone
Publisher: Dungeon Masters Guild
by Alan Y. [Verified Purchaser]
Date Added: 02/01/2018 08:43:57

wonderful module with good puzzles and lots of laughs everything these guys put out has been great!



Rating:
[5 of 5 Stars!]
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CCC-SFBAY-04-02 Under Earth & Stone
Publisher: Dungeon Masters Guild
by Wrich P. [Verified Purchaser]
Date Added: 01/27/2018 20:53:20

A great addition to the Mulmaster Diasphora storyline. As the city struggles to find alliances, some brave souls are looking for a new place to live. The venture on to a former dwarven stronghold, and tie into some of the areas past.

I really like the set up of this adventure, and again, the interior art is pretty special. At 2 hours it is easy to play, and it should turn out to be a positive mod for your groups as well (expect replay).



Rating:
[5 of 5 Stars!]
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