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The Beast of Bastion Bay
Publisher: Dungeon Masters Guild
by Aryn K. [Verified Purchaser]
Date Added: 12/02/2024 14:13:59

This was a very enjoyable short campaign. I did delve away from the module quite a few times, but over all it was very well written. It was easy to follow the written plot, it was easy to keep track of stat blocks, and it ended up being a very memorable campaign.



Rating:
[4 of 5 Stars!]
The Beast of Bastion Bay
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A simple system for Weapons and Armour
Publisher: Dungeon Masters Guild
by Aryn K. [Verified Purchaser]
Date Added: 02/24/2021 21:54:43

I think it's okay, but I don't think I'll actually implement this into my games. At a first glance it buffs some classes while nerfing others.

Classes that focus on light armor & dexterity might have a higher percentage of characters that dumped strength, meaning that they will never be able to achieve a +3 light armor in game, because they would have to bump their strength to 12 in order to upgrade to medium armor. That late in the game, an additional +1 to AC might not be completely noticeable, but it could mean for a rogue or a ranger that is a bit more slippery than they could have been. I've focused more on light armor here, because medium and heavy armor seems to be rather easy to come by for any character that would have higher than a 12 in their strength (typical barbarian, paladin, fighter, etc.)

When it comes to the weapons aspect, they seem, for the most part, fine, but similar problems pop up. A dual wielding character who wanted to choose double handaxes is now seeing 1d4 dmg instead of 1d6's as you can only dual wield light weapons unless you have picked up a feat that says otherwise. For Ranged, a longbow now requires 13 strength which a dex-based Rogue/Fighter/Ranger might not have. While it's more realistic in the sense that bows require a /ton/ of strength, it nerfs the character who either has to go MAD at character creation, or spend ASI's on strength in order to get that longbow while STR-based characters or spellcasters aren't having the same issues.



Rating:
[3 of 5 Stars!]
A simple system for Weapons and Armour
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Creator Reply:
Thank you for the review!
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Mike's Free Maps Collection #1
Publisher: Dungeon Masters Guild
by Aryn K. [Verified Purchaser]
Date Added: 02/24/2021 20:49:51

As someone who is new to DMing, these free maps have been amazing in helping me figure out scale and what belongs on a map when planning out encounters/taverns/small towns.

Thanks for the resource!



Rating:
[5 of 5 Stars!]
Mike's Free Maps Collection #1
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Goblin Heist
Publisher: Dungeon Masters Guild
by Aryn K. [Verified Purchaser]
Date Added: 07/27/2020 14:33:22

Ran this as a one shot for a group of friends when our normal DM cancelled session pretty last minute, decided to throw this together on Roll20 for the players who could make it and they had a blast with the many goblin shenanigans they could get up to.

Though they did not believe that some of the random encounters weren't just me throwing things in their favor once or twice. That being said, the random encounters are incredibly fun and gave the players more reminders that they were on a time limit.

Going to be running this again in the future for at least one or two other groups!



Rating:
[5 of 5 Stars!]
Goblin Heist
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