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Buccaneers & Bokor Treasure Chest (Issues 4-6)
Publisher: Adamant Entertainment
by JD S. [Verified Purchaser]
Date Added: 03/09/2009 19:00:47

I picked up this trio for $1, and as such it badly over-priced. There is very little material of any depth. The ‘setting’ information is available on Wikipedia for free. The writing in these products is poor, and the editing is worse; for example, ‘the’ is often used in place of they’, and mis-use of words is common, for example the use of ‘Straight’ instead of ‘Strait’. The first three issues weren't bad, but these latter three are worthless. A few minutes browsing Wikipedia will obtain more information for free.



Rating:
[1 of 5 Stars!]
Buccaneers & Bokor Treasure Chest (Issues 4-6)
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Modern Floorplans: Nightclub
Publisher: Fabled Environments
by JD S. [Verified Purchaser]
Date Added: 03/07/2009 20:58:39

Decent product. The floorplans are sharp and presented in a variety of styles. Its not as good a value as Oones products, but Oones doesn't do modern, so its decent enough.



Rating:
[4 of 5 Stars!]
Modern Floorplans: Nightclub
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Modern Floorplans: Diner
Publisher: Fabled Environments
by JD S. [Verified Purchaser]
Date Added: 03/07/2009 20:58:23

Decent product. The floorplans are sharp and presented in a variety of styles. Its not as good a value as Oones products, but Oones doesn't do modern, so its decent enough.



Rating:
[4 of 5 Stars!]
Modern Floorplans: Diner
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Modern Floorplans Volume 2: Goin' Out [BUNDLE]
Publisher: Fabled Environments
by JD S. [Verified Purchaser]
Date Added: 03/07/2009 20:56:55

Decent product. The floorplans are sharp and presented in a variety of styles. Its not as good a value as Oones products, but Oones doesn't do modern, so its decent enough.



Rating:
[4 of 5 Stars!]
Modern Floorplans Volume 2: Goin' Out [BUNDLE]
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Modern Floorplans: Neighborhood Drugstore
Publisher: Fabled Environments
by JD S. [Verified Purchaser]
Date Added: 03/07/2009 20:55:25

Decent product. The floorplans are sharp and presented in a variety of styles. Its not as good a value as Oones products, but Oones doesn't do modern, so its decent enough.



Rating:
[4 of 5 Stars!]
Modern Floorplans: Neighborhood Drugstore
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Modern Floorplans: Cyber-Cafe
Publisher: Fabled Environments
by JD S. [Verified Purchaser]
Date Added: 03/07/2009 20:53:39

Decent product. The floorplans are sharp and presented in a variety of styles. Its not as good a value as Oones products, but Oones doesn't do modern, so its decent enough.



Rating:
[4 of 5 Stars!]
Modern Floorplans: Cyber-Cafe
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0one's Blueprints: Dragon's Foot
Publisher: 0one Games
by JD S. [Verified Purchaser]
Date Added: 02/28/2009 13:02:43

You cannot go wrong with Oones.

Note that for best effect, you need the compainion product, which is also excellent.



Rating:
[5 of 5 Stars!]
0one's Blueprints: Dragon's Foot
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Master Plan Modern: The Office
Publisher: UKG Publishing
by JD S. [Verified Purchaser]
Date Added: 02/28/2009 13:01:53

A decent buy, although it should be pointed out: these 'tiles' could not easily be used in other confirurations, such as the tile sets in other products. This is a map of a small office building, period.



Rating:
[4 of 5 Stars!]
Master Plan Modern: The Office
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Seeds: Military
Publisher: Expeditious Retreat Press
by JD S. [Verified Purchaser]
Date Added: 02/28/2009 13:00:21

Not bad. Like all EPR seeds products, its a collection of ideas presented in a couple paragraphs. Worth $1.31



Rating:
[4 of 5 Stars!]
Seeds: Military
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eFuture Tiles: Galactic Agriculture Station
Publisher: SkeletonKey Games
by JD S. [Verified Purchaser]
Date Added: 02/28/2009 12:57:18

The eFuture tiles could be a bit less bright & new-looking, to get the mood of the grimmer SF games as well, but that's a minor point. Very pretty, and lots of material.

The only point needed to make is this is a ship's deck-these tiles would not work if you are trying to make a modern park.



Rating:
[5 of 5 Stars!]
eFuture Tiles: Galactic Agriculture Station
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eFuture Tiles: Bonus Collection 1
Publisher: SkeletonKey Games
by JD S. [Verified Purchaser]
Date Added: 02/28/2009 12:55:02

Its from SKG, and its free! Two great things that go great together!

Its from SKG, and its free! Two great things that go great together! (got to have 50+ characters)



Rating:
[5 of 5 Stars!]
eFuture Tiles: Bonus Collection 1
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Forgotten Futures
Publisher: Marcus L. Rowland
by JD S. [Verified Purchaser]
Date Added: 01/13/2009 00:19:14

How can you give a free RPG a bad rating? Its not very well organized, but there is a lot of useful detail for anyone gaming in this period.



Rating:
[5 of 5 Stars!]
Forgotten Futures
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Artesia: Adventures in the Known World
Publisher: Aegis & Gorgon
by JD S. [Verified Purchaser]
Date Added: 01/13/2009 00:15:34

I am not familiar with the comic book that sparked this product.

What you get is 354 pages of material, and yes, that is 354 don’t-waste-space pages. There are seventy pages of pure background and setting, and the rest is a combination of the game system overlaid with more game setting data. This setting makes Harn look like a beer & pretzels game. Regimental lists of major nations, lists of cities, forts, rules, all packed in there. I’m not going to use the Fuzion system, but the setting is so imbedded into the system that you pick up huge amounts of information while looking over the rules. The amount of detail is incredible, vast, and yet worded in such a way that you can easily tweak it in the direction you desire with little effort.

In a nutshell, the Known World was created by a goddess and lesser gods of her creation that in the first & second ages carried on in a manner that world make Jerry Springer shake his head. The gods have drifted away from interaction in the last thousand years (in the manner of the Greeks, the gods are just super-charged people, neither all-knowing and nor completely invulnerable), and Mankind is increasingly on its own. The last few decades before the game start has seen a breakdown of major kingdoms into smaller states, and near-constant war, both between neighbors and in response to outside invasion. At the game start, a GM could easily announce that the leaders are ready for peace, ready for a massive all-out bloodbath, or a continuation of the feuding and fighting of the last half-century, all without any significant break from the tone of recent events. The set-up is extremely well-done. It feels right.

There is a good mysterious feel to the setting which can be exploited or ignored without breaking from the tone. On the one hand, swords of power, vitally important thrones, and the bodies of major villains all have vanished under odd circumstances; but at the same time, the descriptions of these events are such a GM can either shrug it off, or tie them together in a conspiracy of deadly intent. This is some of the best writing you’ll find in a RPG setting.

I have four points of negativity to report:

1) The maps are bad. They are hand-drawn, and while very pretty and strategically informative, they are low-resolution pages within the book and any attempt to zoom in blurs the names beyond the ability to read. The back of the book promises high-definition maps for download at the publisher’s site, but this is untrue. Nor are the hard-copy maps promised available. This is a major drawback. It will be hard to employ the detail of the setting with the low-resolution maps in the book.

2) There is no pronunciation guide, and the author has chosen nation and place names that have a good honest ‘look’, but their pronunciation is debatable. For example, a nation who make for handy villains are called the Isliklidae. The is-what?

3) Some details are not adequately explained, and some subjects are badly scattered. References are made to ‘seated kings’ being different from other kings, but I have not found out why or how. Worm Kings are a major form of Undead, but there is only a few facts available, and these are badly scattered. A free index is available as a download from the site, which is good because the author failed to provide one.

4) There is no print-friendly version. There is lavish full-color art throughout which strongly supports the subject matter, but it makes this pdf an ink cartridge eater. Even printing in B&W is going to pull ink faster than drilling a hole in the fluid tank.

Get past the above four points, and you’ve got a truly exciting work.



Rating:
[4 of 5 Stars!]
Artesia: Adventures in the Known World
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Ave Molech (Second Edition)
Publisher: Morbidgames
by JD S. [Verified Purchaser]
Date Added: 01/04/2009 15:14:17

The two preceding reviews cover the scope and intent of the product, and to be honest, the core principle is a very interesting world concept, producing a magic/tech mix on a world recovering from near-destruction.

What the other reviewers fail to mention is that the writing is horrible, just terrible. The background reads like a 14 year old GM’s notes. As one example, for several consecutive paragraphs a great hero (the background primarily focuses upon the world-changing deeds of Great Heroes, who are Men of Mystery) is forced by enemy action ‘to make a fast decision’. Apparently this king was too stupid to make a choice unless things were desperate. After the enemy destroyed his city in a single night (no one farms, it appears-cities are the only unit of political measurement discussed), he made a fast decision: build an underground city. How this was accomplished with his city already over-run is not touched upon. Later, his followers, once again operating on the instructions of a man incapable of the most basic advance planning, manage to extend the city downwards faster than the enemy can invade. This is not an isolated example.

Run-on sentences with absolutely no attention paid to structure, very juvenile approaches to setting issues, and a serious lack of editing detract from what is actually a pretty decent world concept. This extends into the support information on equipment, races, politics, and the like; everything is described in what I would call “GM’s quick notes’ style which reminds me of Judge’s Guild material; simplistic sentence-long notes on how things work which are open to multiple interpretations.

A good twenty pages are nothing more than the same map with one feature placed on it: roads on one map, etc. In summary, this is an interesting setting with some original concepts, but unless you’re looking for a quick background to justify old-school ‘clear the dungeon’ crawls , a GM is going to have to put a lot of work into the setting.



Rating:
[3 of 5 Stars!]
Ave Molech (Second Edition)
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0one's Blueprints: Dragon's Peak
Publisher: 0one Games
by JD S. [Verified Purchaser]
Date Added: 01/03/2009 01:05:57

Not bad-the production quality is up to the high Oones' standard, the price is always right, but I could have used a few floorplans of the village included.

I would not have minded this being part 1 of a two-part series, the second part being the floorplans of the village.



Rating:
[4 of 5 Stars!]
0one's Blueprints: Dragon's Peak
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