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Low Fantasy Gaming (Original) $0.00
Average Rating:4.4 / 5
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Low Fantasy Gaming (Original)
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Low Fantasy Gaming (Original)
Publisher: Pickpocket Press
by Benjamin K. [Verified Purchaser]
Date Added: 05/16/2023 18:22:34

LFG is an interesting, more swords & sorcery take on D&D 5e or Pathfinder. While it labels itself "low fantasy", and it is indeed more deadly than 3.0 and later editions of D&D, it is more grim than gritty, with lots of room for heroics, including explicit rules for doing rule-of-cool stuff in combat, and explicit retreat mechanics. It also uses a Luck attribute, similar to Fighting Fantasy and Warlock!, rather than classical saving throws.

If youre looking for a lower power but still heroic rule set a 5e table would be comfortable transitioning to, this fits the bill.



Rating:
[5 of 5 Stars!]
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Low Fantasy Gaming (Original)
Publisher: Pickpocket Press
by Kera F. [Verified Purchaser]
Date Added: 01/29/2023 19:41:17

i game mastered 2 games using low fantasy gaming and i have the following opinions.

i love a lot about this game and ill just list what i liked and think are improvements over the base d20 model for fantasy games.

  • less classes (though frankly barbarian could have just been a fighter weapon style)
  • the skill system (how i interpret it at aleast)
  • reroll pool
  • the luck system acting for saving throws
  • exploits are cool
  • level 3, 6, 9. 12 unique abilities are awesome
  • i like injurys and dark and dangerous magic
  • chases (in concept, didint get to use these much)
  • weapons having unique crit effects

my problems are that the game is not very clear as to how skill checks work exactly, whether having a skill adds +1 to ability checks for each ability a characters skills are attributed to or if its only target attribute +1. also its not clear if untrained skilled gain this benefit or not. my group sort of just relied on the roll20 character sheet to answer this question.

skill contests didint make a lot of sense to me at first and could be simplified to saying "both creatures roll a skill or attribute check, then the winner is the creature who exceeds the target number the most, when neither succeed the winner is the closest to the target number.

initiative makes sense on paper but we ran into a problem using the roll20 character sheet because the character sheet treats initiative the way it would a skill check rolling against a target number (no idea which number) when that is not how it works in the book.

there are no rules for rising from prone when a character is knocked prone, we just decided that you spend a move action for it, however if a character is knocked prone by an attack and the attacker cant make a second attack then the character being prone has no effect on combat unless another enemy attacks them afterword. id recommend rising from prone provoking an attack from adjacent enemies

while i like the chase rules they are a bit in-flexible outside its most obvious application, for instance i thought it was a good idea for a rolling boulder trap to act like a chase, but this created many problems. 3d6 legs of a chase are far to many, inanimate objects dont have con scores, but i settled on it having a con score of 10, and a lot of the chase events didint fit the situation players were in. this isint so much bad as it means id need to remake the table to tailor the situation better, but i believe that for the situation the rules were designed for they are great. however, id change the number of legs a chase lasts to being 1d6 per player character participating.

weapons having unique crits is interesting but monsters using weapons require you to memorize how each weapons crit works



Rating:
[4 of 5 Stars!]
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Creator Reply:
Thanks for taking the time to do this review Kera, greatly appreciated, and glad you've enjoyed LFG (original). The Initiative function in Roll20 uses the LFG Deluxe version - ie only PCs roll, they make Dex checks, and (i) those who succeed go before the monsters, (ii) those who get a Great Success also go before any Boss Monsters, and (iii) those who fail go after the monsters. The GM doesn't need to roll for Init using the Deluxe system, only the players roll, which seems to speed things up. Hope this helps.
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Low Fantasy Gaming (Original)
Publisher: Pickpocket Press
by Michael I. [Verified Purchaser]
Date Added: 05/05/2022 12:16:48

This is a solid game but not really "Low fantasy". This is a quickstart free version of an AD&D 1e retroclone through and through.

Magic is handled nearly the same as 1e so low magic it is not. Magic is generally Vancian spells and work like AD&D 1e but with more evocative titles and potential danger on casting failures. Spells are all assumed to be movement and verbal commands without spell components. It's a fine OSR 1e clone but only brings a few new cool things to the table.

The coolest bits are around trying cinematic extra actions during combat. It is also nice in that the main book also includes a dungeon creation table, a list of spell miscasting dangers, chase obstacles table, and couple other nice tables. Meanwhile, this book (nor the original full version) include any encumbrance rules at all. That's in the second book. Buying equipment is otherwise oversimplified.

In addition, about half of this quickstart is a monster encyclopedia with bland entries. I'm not sure I see enough here to get excited about. I already own and am fairly familiar with AD&D 1e.

If you want AD&D 1e with less rules, this is a winner since there are about 90 pages of rules here. On the other hand, once you get the full version, it may be pretty close to the original in size. Then, if you add on the companion rules book, it would no longer be much lighter.

Maybe the complete version would be worth the purchase? I'm not sure. I'm leaning towards Old School Essentials instead as the presentation looks much clearer and the rules changes there are generally to reconcile rules that never made sense in the first place.



Rating:
[3 of 5 Stars!]
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Low Fantasy Gaming (Original)
Publisher: Pickpocket Press
by Marco R. [Verified Purchaser]
Date Added: 03/15/2021 20:55:34

For the studend surpasses the teacher series, Low Fantasy Gaming (now available in a superb revised edition!) is what the (once beloved) 5e should have been. LFG takes the best out of the modern WotC discoveries and makes them work a lot, lot better. Not only it is more hackable and modular: this game feels a lot more entertaining and better explained. While 5e completely fails (to me at least!) to provide actual modularity (adding it "closed box options" which add starting features, but is actually limited in scope), this game is all about good old school feel with a lot of modern touches we all love. Rests are perfectly managed, the unified Luck Roll is a lovely reference to the original game and the amount of available customisation options (like the 3-6-9-12 feature) are actually helpful, funny and easy to grasp. Combat can be as crunchy as you need, going from "tell and roll" maneuvering to actual grid based tactics, with effortless transition. What I love the most about this 1e is the complete absence of hybrids: Magic-Users handle magic. That's it. You can add stuff through the above mentioned optional features, but that's all you get and it requires some actual effort. Magic feels powerful and dangerous while keeping it consistent with the other parts of the system, obviously "Mundane centered" in terms of flavor. Anything magical feels... magical and that's 4 stars alone. I would have completely removed any "meter-feet" reference for a fluid zone based system, but that's a minor complaint and it's easily hackable. I understand the need of keeping things consistent with other iteractions of the game. I NEVER review games I don't like, so it's not a mystery I only give high votes. 5 stars and thanks for writing games.



Rating:
[5 of 5 Stars!]
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Low Fantasy Gaming (Original)
Publisher: Pickpocket Press
by Robert M. [Verified Purchaser]
Date Added: 02/13/2021 12:42:19

Excellent bare-bones mechanism for old school sword and sorcery role play gaming without the world overlay present in other available systems. Allows you to build your world and tell your story without having to bring in ectraneous elements.



Rating:
[5 of 5 Stars!]
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Low Fantasy Gaming (Original)
Publisher: Pickpocket Press
by Bob V. G. [Verified Purchaser]
Date Added: 09/28/2020 14:37:52

For the past few days, I have soloed my way through Little Trouble in Big Absalom (Pathfinder 2.0). It is a fun 18 page English fantasy kobold adventure available at Paizo.com for free. It is designed for a Dungeon Master and several players. There are two maps and five characters to use (and I did use them). I used a solo engine so that I could solo my way through this adventure. For my first attempt I did use the Pathfinder 2.0 rules. What a disaster. My characters made it 27% into the module and then four of the five got poisoned with persistent damage. They retreated but only two of them made it back to their base alive. So, my solution was to try a different game system. I picked out Low Fantasy Gaming Original (the free version). This worked out much better. The bard did catch a nasty disease. Damage was healed by the druid and magic user. After Part 1, they were able to retreat a bit and have the bard cured of his disease. It was during Part 2 that they met Jacques the frogman. He was speaking with a French accent. The kobolds only understood half of what he was saying. They called him "Socks". Jacques did not like that. All five kobolds did survive and they are considered heroes by their tribe members. Give Low Fantasy Gaming a try. There are good times to be had , , ,



Rating:
[5 of 5 Stars!]
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