Who brings improperly coded Battleaxe to a Fantasy Grounds fight? Someone not using Rob Twohy's codes, thats who. Rob takes all the work out of making sure effects and conditions are properly managed in Fantasy Grounds VTT. Don't suffer another swing and a miss!
Of the little extra prep work there is to do in Fantasy Grounds, Rob has tackled the tough stuff for us. Coding effects for items, spells, feats...etc. can be a challenging task for people for me who don't know anything about simple programming code, or like me again, don't have the time or desire to learn it. Applying the items in the same as the default Fantasy Grounds program. It's a simple drag and drop process. And Rob has taken it one step further by providing key information like Range, Target, Attack Type, Spell Type, Action Type and cost right there on the actions tab, eliminating the need to open up the item definition window. Rob also does a good job of keeping his code up to date - He is also very responsive to his community and customers.
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