First of all, this was an excellent session to run. I ran it with 4 level 1s on their second mission as a side hook. The bloodied sheep in the road was a perfect segway. All of the players were trying to figure out what was going on. It was fairly well balanced too, witht he fight with the final boss being a hard/deadly encounter. One of the players nearly died (2/2 on death saving throws).
The only thing I would have liked, is a bit more on the layouts of the rooms in the home. This would aid in what rooms could be barricaded as a fall back position for tactical players.
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