I ran this as a one shot for 2 players and it fit perfectly into a 4 hour session with glossing over the sea journey and travelling around the island. This definitely could have been used as a much longer mini campaign with the sea journey and so much more on the island but as written it worked perfectly as a 4 hour one shot. this was the first time I had played an NPC going along with the party and that worked well, I played him so that he couldn't make any decisions at all and the players had to tell him where to go.
The gaint crabs made a fun encounter although due to the dice my players made this a bit of a slog. The witherlings were great fun and I took the idea that a ritual could bring them back with the final witherling rushing around picking up bones and making a pile to try and revive them while my Players were bemused as to what he was doing. However, when the pile began to knit together they made short work of it.
The mud mephits were fun with everyone being covered in sticky mud. The mimic was a very fun encounter with weapons sticking to it and not getting released, a push over the edge of the pit took the player with it. My players came up with some great role play and imaginative ways to resolve the problems. They ended up running from the mimic carrying the real chest and told the mud mephits that the treasure box following was for them and they could have everything in the chest and ran out leaving the mimic and mephits in a very sticky battle.
As this was run as a one shot the treasure was huge for them but unless we bring the characters back it will be left with Dirk at the Seldom Spring for use by other adverturers.
Thank you for a great adventure.
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