This is a fun 2 hour adventure. It can technically run a bit faster than that, but it's unlikely given the fun environment. It is a bit hard to review because a big part of the fun is the reveal around where the adventure takes place. I won't spoil it here, but it works really well.
The encounters are interesting and entertaining, with neat foes and cool environments. The plot is engaging and there are some decisions for PCs to make which result in fun play. Various aspects can encourage roleplaying. Some of the combats use an open map, with the DM deciding when to place them. It is a nice compromise of open play, and the DM can add to it by using the general terrain features to add to the situations. I ran this for 6th and 8th graders and they absolutely loved it, but will work for any age group.
The rewards are cool, with several common items from the new book.
My only complaint is around the super-cool map, which is unlabeled. At first read it can be hard to figure out where you start! The DM should make notes as to where the encounters take place, which takes some time to figure out. Print out the map and label it during your prep and you will be fine.
|