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Throne of Bone was my first of many Jeff Stevens adventures. My usual weekly VTT game gets together once a year around a real table (coming together from all corners of the country). This was the adventure I chose for that first get together. I was a blast. It's smartly done, It easy to run (its on rails), encourages teamwork and has a great twist at the end. The group ended up leaving wtih more dwarves than entered :)
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If your Figurine of Wondrous Power, Ebony Fly wasn't coded by Rob Twohy then it might as well be a common Strige . Why settle for less? You won't have to if you are using Rob Twohy Wondrous Items. So don't show up to a Wizards Duel with a 2nd rate Hand of Vecna. Make sure your Vecna body part of choice is Rob Twohy coded and certified.
Of the little extra prep work there is to do in Fantasy Grounds, Rob has tackled the tough stuff for us. Coding effects for items, spells, feats...etc. can be a challenging task for people for me who don't know anything about simple programming code, or like me again, don't have the time or desire to learn it. Applying the items in the same as the default Fantasy Grounds program. It's a simple drag and drop process. And Rob has taken it one step further by providing key information like Range, Target, Attack Type, Spell Type, Action Type and cost right there on the actions tab, eliminating the need to open up the item definition window. Rob also does a good job of keeping his code up to date - He is also very responsive to his community and customers.
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Who brings improperly coded Battleaxe to a Fantasy Grounds fight? Someone not using Rob Twohy's codes, thats who. Rob takes all the work out of making sure effects and conditions are properly managed in Fantasy Grounds VTT. Don't suffer another swing and a miss!
Of the little extra prep work there is to do in Fantasy Grounds, Rob has tackled the tough stuff for us. Coding effects for items, spells, feats...etc. can be a challenging task for people for me who don't know anything about simple programming code, or like me again, don't have the time or desire to learn it. Applying the items in the same as the default Fantasy Grounds program. It's a simple drag and drop process. And Rob has taken it one step further by providing key information like Range, Target, Attack Type, Spell Type, Action Type and cost right there on the actions tab, eliminating the need to open up the item definition window. Rob also does a good job of keeping his code up to date - He is also very responsive to his community and customers.
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Wands! Harry Potter's got nothing on the wizardry of Rob Twohy! But seriosly folks, Rob takes all the work out of making sure effects and conditions are properly managed in Fantasy Grounds VTT.
Of the little extra prep work there is to do in Fantasy Grounds, Rob has tackled the tough stuff for us. Coding effects for items, spells, feats...etc. can be a challenging task for people for me who don't know anything about simple programming code, or like me again, don't have the time or desire to learn it. Applying the items in the same as the default Fantasy Grounds program. It's a simple drag and drop process. And Rob has taken it one step further by providing key information like Range, Target, Attack Type, Spell Type, Action Type and cost right there on the actions tab, eliminating the need to open up the item definition window. Rob also does a good job of keeping his code up to date - He is also very responsive to his community and customers.
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Potions! Who doesn't doesn't love them - and in Fantasy Grounds they are even easier to use when employing Robs Coding. This is must have for any Fantasy Grounds user.
Of the little extra prep work there is to do in Fantasy Grounds, Rob has tackled the tough stuff for us. Coding effects for items, spells, feats...etc. can be a challenging task for people for me who don't know anything about simple programming code, or like me again, don't have the time or desire to learn it. Applying the items in the same as the default Fantasy Grounds program. It's a simple drag and drop process. And Rob has taken it one step further by providing key information like Range, Target, Attack Type, Spell Type, Action Type and cost right there on the actions tab, eliminating the need to open up the item definition window. Rob also does a good job of keeping his code up to date - He is also very responsive to his community and customers.
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Of the little extra prep work there is to do in Fantasy Grounds, Rob has tackled the tough stuff for us. Coding effects for items, spells, feats...etc. can be a challenging task for people for me who don't know anything about simple programming code, or like me again, don't have the time or desire to learn it. Applying the items in the same as the default Fantasy Grounds program. It's a simple drag and drop process. And Rob has taken it one step further by providing key information like Range, Target, Attack Type, Spell Type, Action Type and cost right there on the actions tab, eliminating the need to open up the item definition window. Rob also does a good job of keeping his code up to date - He is also very responsive to his community and customers.
Of the coding packages Rob has to offer, Armor coding ranks near the top. The benefit you gain having it in your inventory is definitely worth the money. This is going to allow you to spend more time gaming and less time managing. It's a "No Brainer" If you are using Fantasy Grounds, you want this.
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Of the little extra prep work there is to do in Fantasy Grounds, Rob has tackled the tough stuff for us. Coding effects for items, spells, feats...etc. can be a challenging task for people for me who don't know anything about simple programming code, or like me again, don't have the time or desire to learn it. Applying the items in the same as the default Fantasy Grounds program. It's a simple drag and drop process. And Rob has taken it one step further by providing key information like Range, Target, Attack Type, Spell Type, Action Type and cost right there on the actions tab, eliminating the need to open up the item definition window.
Rob also does a good job of keeping his code up to date - He is also very responsive to his community and customers.
Of the coding packages Rob has to offer, Adventuring Gear is a bit more mundane, but is priced accordlingly. And the benefit you gain having it in your inventory is worth the price and then some.
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Great addition to the collection. I love the originality found on these pages. Thank you to all the creators for their effort here. A special thanks to Rob Twohy for bringing Monster of the Guild ot Fantasy Grounds VTT. His work is impeccable.
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I chose Bastion as the adventure for my online groups 2nd annual get together - where once a year we come together around a real table as opposed to a VTT.
The group loved the adventure. It's a nice balance of puzzle/riddles and action. A smart group will learn quickly that a lot of the fight can be avoided.
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Four laid back hours of fun. My group was a man lite, but with three 3rd level PC's, really low rolls on my part early in the game, and my groupl realizing some fights can be avoided they were successful. MT Black gives you NPC's you can use to exploit humor throughout.
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